public string GetTextOLD() { // Set up return string LReturn = ""; // initialize Image int[,] LDelta = MagicImage.GetSlopes(FImage.GetImage()); // initialize locals Stack LStack = new Stack(); /* * LStack.Push('M'); * LStack.Push('C'); * LStack.Push('K'); * LStack.Push('A'); * LStack.Push('Y'); */ int LHeight = FImage.ImageHeight; int LWidth = (int)LDelta.GetLongLength(1); // Hack for % not working on negative numbers. But we don't go below 0 anyway? // int LFix = (int)AStuff[0].Length * 10; // LFix = 0;// should still work right? // Do I even use this anymore? for (int i = 0; i < LHeight; i++) { object[] LCurrentBackgroundRow = FBackground[i]; /* #if (UGLYHACK || true) * object[] LClone = FBackground[i]; #endif */ // Print out k bars of left border for (int k = 0; k < 1; k++) { for (int j = 0; j < LCurrentBackgroundRow.Length; j++) { LReturn += (LCurrentBackgroundRow[j]); } } for (int LCount = 0, j = 0; LCount < LWidth; LCount++, j++) { // j is position in inner array j %= LCurrentBackgroundRow.Length; // LCount is positon across screen. int LDeltaTemp; // LDeltaTemp is the current slope from ADelta, or 0 if ADelta is invalid LDeltaTemp = LDelta[i, LCount]; // old checking code. Now is done automatically. // if (i >= LDelta.GetLongLength(0) || LCount >= ADelta.GetLongLength(1)) // LDeltaTemp = 0; // else // LDeltaTemp = LDelta[i, LCount]; // if slope is positive if (LDeltaTemp > 0) { for (int k = 0; k < LDeltaTemp; k++) // for each value of slope { LStack.Push(LCurrentBackgroundRow[j]); // save the current value for later // and remove it from the current row object[] LTemp = new object[LCurrentBackgroundRow.Length - 1]; for (int l = 0; l < LTemp.Length; l++) { LTemp[l] = LCurrentBackgroundRow[l + (l >= j ? 1 : 0)]; } LCurrentBackgroundRow = LTemp; // update j as necessary j %= LCurrentBackgroundRow.Length; } } // if slope is positive if (LDeltaTemp < 0) { for (int k = 0; k > LDeltaTemp; k--) // for each value of the slope { Object LChixel = LStack.Pop(); // grab the value on the stack // put it back in the current row at the current position object[] LTemp = new object[LCurrentBackgroundRow.Length + 1]; for (int l = 0; l < LTemp.Length; l++) { LTemp[l] = (l == j ? LChixel : LCurrentBackgroundRow[(l > j ? l - 1 : l)]); } LCurrentBackgroundRow = LTemp; // update j as necessary. j %= LCurrentBackgroundRow.Length; } } LReturn += (LCurrentBackgroundRow[j]); } // Print out k bars of Right border for (int k = 0; k < 1; k++) { for (int j = 0; j < LCurrentBackgroundRow.Length; j++) { LReturn += (LCurrentBackgroundRow[j]); } } LReturn += "\r\n"; /* #if (!UGLYHACK) * while (LStack.Count > 0) * { * Character LChar = (Character)LStack.Pop(); * Character[] LTemp = new Character[FBackground[i].Length + 1]; * for (int l = 0; l < FBackground[i].Length; l++) * { * LTemp[l] = (Character)FBackground[i][l]; * } * LTemp[LTemp.Length - 1] = LChar; * FBackground[i] = LTemp; * } * * LStack.Clear(); #else * FBackground[i] = LClone; #endif */ } return(LReturn); }