/** * Set currency received callback * * @param onCurrencyReceived callback executed when a currency is received */ public static void SetReceivedCurrencyCallback(Action <int> onCurrencyReceived) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks>(); } FGLEnhance_Callbacks.OnCurrencyReceivedCallback = onCurrencyReceived; InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetCurrencyCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.SetCurrencyCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.SetCurrencyCallback(FGLEnhance_Callbacks.CallbackObjectName); #endif }