示例#1
0
 void DestroyOnRope()
 {
     if (OnRope.rope != null)
     {
         FFMessageBoard <RopeChange> .Disconnect(OnRopeChange, OnRope.rope.gameObject);
     }
 }
示例#2
0
    private void OnDestroy()
    {
        FFMessageBoard <UseBegin> .Disconnect(OnUseBegin, gameObject);

        FFMessageBoard <Using> .Disconnect(OnUsing, gameObject);

        FFMessageBoard <QueryUsable> .Disconnect(OnQueryUsable, gameObject);
    }
示例#3
0
    void OnDestroy()
    {
        FFMessageBoard <ApplyHealthEvent> .Disconnect(OnApplyHealth, gameObject);

        FFMessageBoard <EmptyHealthEvent> .Disconnect(OnHealthEmpty, gameObject);

        FFMessageBoard <ExHealth> .Disconnect(OnServerUpdate, gameObject);

        FFMessage <FFNetEvents.ClientConnectedEvent> .Disconnect(OnClientConnected);
    }
示例#4
0
    void OnDestroy()
    {
        // Events
        FFMessageBoard <ExPlayerMoveAction> .Disconnect(OnPlayerMoveAction, gameObject);

        FFMessageBoard <ExPlayerFireAction> .Disconnect(OnPlayerFireAction, gameObject);

        FFMessageBoard <ExPlayerPositionUpdate> .Disconnect(OnPlayerPositionUpdate, gameObject);

        FFMessage <FFLocalEvents.UpdateEvent> .Disconnect(OnUpdateEvent);
    }
示例#5
0
    private void OnDestroy()
    {
        FFMessageBoard <ConfigurePopup> .Disconnect(OnConfiurePopup, gameObject);

        FFMessageBoard <PlayerInteract.LookingAt> .Disconnect(OnLookAt, gameObject);

        FFMessageBoard <PlayerInteract.LookingAway> .Disconnect(OnLookAway, gameObject);

        FFMessageBoard <PlayerInteract.Looking> .Disconnect(OnLooking, gameObject);

        FFMessageBoard <PlayerInteract.Use> .Disconnect(OnUse, gameObject);
    }
示例#6
0
 private void OnDestroy()
 {
     FFMessageBoard <PlayerInteract.Use> .Disconnect(OnUse, gameObject);
 }
示例#7
0
 private void OnDestroy()
 {
     FFMessageBoard <ActivateUsableObject> .Disconnect(OnActivate, gameObject);
 }
示例#8
0
    void OnDestroy()
    {
        FFMessageBoard <ActivateEnemiesEvent> .Disconnect(activate, gameObject);

        FFMessageBoard <DeactivateEnemiesEvent> .Disconnect(deactivate, gameObject);
    }
示例#9
0
 private void OnDestroy()
 {
     FFMessageBoard <UseCompleted> .Disconnect(OnUseCompleted, gameObject);
 }
示例#10
0
    private void OnDestroy()
    {
        FFMessageBoard <GiveCoins> .Disconnect(OnGiveCoin, gameObject);

        FFMessageBoard <GiveObject> .Disconnect(OnGiveObject, gameObject);
    }