private void populateFarmBlueprints() { blueprints.Clear(); /*if (this.magicalConstruction) * { * this.blueprints.Add(new BluePrint("Junimo Hut")); * this.blueprints.Add(new BluePrint("Earth Obelisk")); * this.blueprints.Add(new BluePrint("Water Obelisk")); * this.blueprints.Add(new BluePrint("Gold Clock")); * } * else * {*/ this.blueprints.Add(new BluePrint("Coop")); this.blueprints.Add(new BluePrint("Barn")); this.blueprints.Add(new BluePrint("Well")); if (!framework.expansionSelected(currentFarm.Name)) { this.blueprints.Add(new BluePrint("Silo")); } this.blueprints.Add(new BluePrint("Mill")); this.blueprints.Add(new BluePrint("Shed")); if (!Game1.getFarm().isBuildingConstructed("Stable") && !framework.expansionSelected(currentFarm.Name)) { this.blueprints.Add(new BluePrint("Stable")); } if (!framework.expansionSelected(currentFarm.Name)) { this.blueprints.Add(new BluePrint("Slime Hutch")); } //this.blueprints.Add(new BluePrint("Slime Hutch")); if (currentFarm.isBuildingConstructed("Coop")) { this.blueprints.Add(new BluePrint("Big Coop")); } if (currentFarm.isBuildingConstructed("Big Coop")) { this.blueprints.Add(new BluePrint("Deluxe Coop")); } if (currentFarm.isBuildingConstructed("Barn")) { this.blueprints.Add(new BluePrint("Big Barn")); } if (currentFarm.isBuildingConstructed("Big Barn")) { this.blueprints.Add(new BluePrint("Deluxe Barn")); } if (!framework.expansionSelected(currentFarm.Name)) { this.blueprints.AddRange(_farmBluePrintsToAdd); } else { this.blueprints.AddRange(_expansionBluePrintsToAdd); } //} }
public override void draw(SpriteBatch b) { if (!this.onFarm && !Game1.dialogueUp && !Game1.globalFade) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f); SpriteText.drawStringWithScrollBackground(b, farmName[framework.expansionSelected(currentFarm.Name) ? 1 : 0], xPositionOnScreen + width / 4 + Game1.tileSize / 5, yPositionOnScreen, "Expansion", 1f, -1); SpriteText.drawStringWithScrollBackground(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11354", new object[0]), this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + Game1.tileSize, this.yPositionOnScreen + this.height + -Game1.tileSize / 2 + IClickableMenu.spaceToClearTopBorder / 2, "Truffle Pig", 1f, -1); Game1.drawDialogueBox(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false, true, null, false); Game1.dayTimeMoneyBox.drawMoneyBox(b, -1, -1); this.previousFarmButton.draw(b); this.nextFarmButton.draw(b); using (List <ClickableTextureComponent> .Enumerator enumerator = this.animalsToPurchase.GetEnumerator()) { while (enumerator.MoveNext()) { ClickableTextureComponent current = enumerator.Current; current.draw(b, ((current.item as Object).Type != null) ? (Color.Black * 0.4f) : Color.White, 0.87f); } goto IL_2AE; } } if (!Game1.globalFade && this.onFarm) { string s = Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11355", new object[] { this.animalBeingPurchased.displayHouse, this.animalBeingPurchased.displayType }); SpriteText.drawStringWithScrollBackground(b, s, Game1.viewport.Width / 2 - SpriteText.getWidthOfString(s) / 2, Game1.tileSize / 4, "", 1f, -1); if (this.namingAnimal) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f); Game1.drawDialogueBox(Game1.viewport.Width / 2 - Game1.tileSize * 4, Game1.viewport.Height / 2 - Game1.tileSize * 3 - Game1.tileSize / 2, Game1.tileSize * 8, Game1.tileSize * 3, false, true, null, false); Utility.drawTextWithShadow(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11357", new object[0]), Game1.dialogueFont, new Vector2((float)(Game1.viewport.Width / 2 - Game1.tileSize * 4 + Game1.tileSize / 2 + 8), (float)(Game1.viewport.Height / 2 - Game1.tileSize * 2 + 8)), Game1.textColor, 1f, -1f, -1, -1, 1f, 3); this.textBox.Draw(b); this.doneNamingButton.draw(b); this.randomButton.draw(b); } } IL_2AE: if (!Game1.globalFade && this.okButton != null) { this.okButton.draw(b); } if (this.hovered != null) { if ((this.hovered.item as Object).Type != null) { IClickableMenu.drawHoverText(b, Game1.parseText((this.hovered.item as Object).Type, Game1.dialogueFont, Game1.tileSize * 5), Game1.dialogueFont, 0, 0, -1, null, -1, null, null, 0, -1, -1, -1, -1, 1f, null); } else { string animalTitle = PurchaseAnimalsMenu.getAnimalTitle(this.hovered.hoverText); SpriteText.drawStringWithScrollBackground(b, animalTitle, this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + Game1.tileSize + Game1.tileSize / 2, this.yPositionOnScreen + this.height + Game1.tileSize - Game1.tileSize / 4 + IClickableMenu.spaceToClearTopBorder / 2, "Truffle Pig", 1f, -1); SpriteText.drawStringWithScrollBackground(b, "$" + Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", new object[] { this.hovered.item.salePrice() }), this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + Game1.tileSize * 2, this.yPositionOnScreen + this.height + Game1.tileSize * 2 + IClickableMenu.spaceToClearTopBorder / 2, "$99999999g", (Game1.player.Money >= this.hovered.item.salePrice()) ? 1f : 0.5f, -1); string animalDescription = PurchaseAnimalsMenu.getAnimalDescription(this.hovered.hoverText); IClickableMenu.drawHoverText(b, Game1.parseText(animalDescription, Game1.smallFont, Game1.tileSize * 5), Game1.smallFont, 0, 0, -1, animalTitle, -1, null, null, 0, -1, -1, -1, -1, 1f, null); } } Game1.mouseCursorTransparency = 1f; base.drawMouse(b); }