示例#1
0
        //============================================================
        public void LoadResource(FDxRsTemplate resource)
        {
            //............................................................
            // 加载材质列表
            int materialCount = resource.Materials.Count;

            for (int n = 0; n < materialCount; n++)
            {
                // 创建几何体
                FDxRsTemplateMaterial rsMaterial = resource.Materials[n];
                FDxSpatialMaterial    material   = new FDxSpatialMaterial();
                material.Device = _device;
                material.LoadResource(rsMaterial);
                // 增加渲染对象
                _materials.Set(material.Name, material);
            }
            //............................................................
            // 加载渲染列表
            int renderableCount = resource.Renderables.Count;

            for (int n = 0; n < renderableCount; n++)
            {
                // 创建几何体
                FDxRsTemplateRenderable rsRenderable = resource.Renderables[n];
                FDxGeometry             geometry     = RDxCore.GeometryConsole.Create(_device, rsRenderable.ModelCode, rsRenderable.GeometryName);
                geometry.Display = this;
                geometry.LoadRenderable(rsRenderable);
                _geometries.Push(geometry);
                // 设置材质
                FDxSpatialMaterial material = _materials.Get(rsRenderable.MaterialCode);
                geometry.ModelMaterial = material;
                // 增加渲染对象
                _renderables.Push(geometry);
            }
        }
示例#2
0
 //============================================================
 public void LoadRenderable(FDxRsTemplateRenderable resource)
 {
     _name     = resource.ModelCode + " [" + resource.GeometryName + "]";
     _meshName = resource.GeometryName;
     _matrix.Assign(resource.WorldMatrix);
     _matrix.UpdateForce();
     _modelMatrix.Assign(_matrix);
     _modelMatrix.UpdateNative();
 }