public Mesh GetMesh(IDXMeshOut ForPin, Device OnDevice) { if (FDeviceData.ContainsKey(OnDevice)) { return(FDeviceData[OnDevice].Data); } return(null); }
public Texture GetTexture(IDXTextureOut ForPin, Device OnDevice, int Slice) { if (FDeviceData.ContainsKey(OnDevice)) { return(FDeviceData[OnDevice].Data[Slice]); } return(null); }