public FDatasmithFacadeActor GetActor(int ActorIndex) { global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeScene_GetActor(swigCPtr, ActorIndex); if (objectPtr == global::System.IntPtr.Zero) { return(null); } else { FDatasmithFacadeActor.EActorType ActorType = (new FDatasmithFacadeActor(objectPtr, false)).GetActorType(); switch (ActorType) { case FDatasmithFacadeActor.EActorType.DirectionalLight: return(new FDatasmithFacadeDirectionalLight(objectPtr, true)); case FDatasmithFacadeActor.EActorType.AreaLight: return(new FDatasmithFacadeAreaLight(objectPtr, true)); case FDatasmithFacadeActor.EActorType.LightmassPortal: return(new FDatasmithFacadeLightmassPortal(objectPtr, true)); case FDatasmithFacadeActor.EActorType.PointLight: return(new FDatasmithFacadePointLight(objectPtr, true)); case FDatasmithFacadeActor.EActorType.SpotLight: return(new FDatasmithFacadeSpotLight(objectPtr, true)); case FDatasmithFacadeActor.EActorType.StaticMeshActor: return(new FDatasmithFacadeActorMesh(objectPtr, true)); case FDatasmithFacadeActor.EActorType.Camera: return(new FDatasmithFacadeActorCamera(objectPtr, true)); case FDatasmithFacadeActor.EActorType.Actor: return(new FDatasmithFacadeActor(objectPtr, true)); case FDatasmithFacadeActor.EActorType.Unsupported: default: return(null); } } }
public FDatasmithFacadeActor.EActorType GetActorType() { FDatasmithFacadeActor.EActorType ret = (FDatasmithFacadeActor.EActorType)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetActorType(swigCPtr); return(ret); }