public static extern SDL2_GPU.GPU_Rect FC_DrawScale( FC_Font_PTR font, SDL2_GPU.GPU_Target_PTR dest, float x, float y, FC_Scale scale, [In()][MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string formatted_text, __arglist);
public static extern FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL.SDL_Color color);
public static extern SDL2_GPU.GPU_Rect FC_DrawScale( FC_Font_PTR font, SDL2_GPU.GPU_Target_PTR dest, float x, float y, FC_Scale scale, [In()] [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler))] string formatted_text, __arglist);