private static void CloneCarCommand(BasePlayer player) { if (clone == null) { player.SendClientMessage("You don't have a clone! Type /clone to spawn it."); return; } if (clone.IsAiming) { clone.StopAim(); } player.SendClientMessage("Your clone will now enter a car."); var pos = GetPositionInFront(clone.Position, clone.Angle - 90, 5f); var v = BaseVehicle.Create(VehicleModelType.Rancher, pos, clone.Angle, 0, 0); clone.EnterVehicle(v, 0, MoveType.Walk); }