public static int set_localBounds_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation ret = get_obj(nThisPtr); Bounds arg0 = new Bounds(); FCLibHelper.fc_get_bounds(L, 0, ref arg0); ret.localBounds = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }