public static int set_localBounds_wrap(long L)
 {
     try
     {
         long nThisPtr             = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.Animation ret = get_obj(nThisPtr);
         Bounds arg0 = new Bounds();
         FCLibHelper.fc_get_bounds(L, 0, ref arg0);
         ret.localBounds = arg0;
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }