static void AddTemplateSurport(FCClassWrap pWrap) { List <Type> aSupportType = FCExclude.SupportTemplateTypes; pWrap.PushTemplateFuncWrapSupport("AddComponent", aSupportType); pWrap.PushTemplateFuncWrapSupport("GetComponent", aSupportType); }
static void AddTemplateSurport(FCClassWrap pWrap) { List <Type> aSupportType = new List <Type>(); aSupportType.Add(typeof(UnityEngine.SkinnedMeshRenderer)); aSupportType.Add(typeof(UnityEngine.MeshRenderer)); aSupportType.Add(typeof(UnityEngine.Animation)); aSupportType.Add(typeof(UnityEngine.Light)); aSupportType.Add(typeof(UnityEngine.UI.Button)); aSupportType.Add(typeof(UnityEngine.UI.Text)); // 在这里添加其他的类的吧 pWrap.PushTemplateFuncWrapSupport("AddComponent", aSupportType); pWrap.PushTemplateFuncWrapSupport("GetComponent", aSupportType); }
static void PrepareWrap(FCClassWrap pWrap, Type nClassType) { // 添加黑名单函数 List <string> rList = FCExclude.GetClassBlackList(nClassType); if (rList != null) { foreach (string funcName in rList) { pWrap.PushCurrentDontWrapName(funcName); } } // 目前只有两个类型支持模板函数,其他的需要用户自己扩展 if (nClassType == typeof(UnityEngine.Component) || nClassType == typeof(UnityEngine.GameObject)) { List <Type> aSupportType = FCExclude.SupportTemplateTypes; pWrap.PushTemplateFuncWrapSupport("AddComponent", aSupportType); pWrap.PushTemplateFuncWrapSupport("GetComponent", aSupportType); } }