示例#1
0
        private IReadOnlyDictionary <string, GameFile> ReadIndexLegacy(bool caseInsensitive)
        {
            Ar.Position = Info.IndexOffset;
            var index = new FByteArchive($"{Name} - Index", ReadAndDecrypt((int)Info.IndexSize));

            string mountPoint;

            try
            {
                mountPoint = index.ReadFString();
            }
            catch (Exception e)
            {
                throw new InvalidAesKeyException($"Given aes key '{AesKey?.KeyString}'is not working with '{Name}'", e);
            }

            ValidateMountPoint(ref mountPoint);
            MountPoint = mountPoint;
            var fileCount = index.Read <int>();
            var files     = new Dictionary <string, GameFile>(fileCount);

            for (var i = 0; i < fileCount; i++)
            {
                var path  = string.Concat(mountPoint, index.ReadFString());
                var entry = new FPakEntry(this, path, index);
                if (entry.IsDeleted && entry.Size == 0)
                {
                    continue;
                }
                if (entry.IsEncrypted)
                {
                    EncryptedFileCount++;
                }
                if (caseInsensitive)
                {
                    files[path.ToLowerInvariant()] = entry;
                }
                else
                {
                    files[path] = entry;
                }
            }

            return(Files = files);
        }
示例#2
0
        private IReadOnlyDictionary <string, GameFile> ReadIndexUpdated(bool caseInsensitive)
        {
            // Prepare primary index and decrypt if necessary
            Ar.Position = Info.IndexOffset;
            FArchive primaryIndex = new FByteArchive($"{Name} - Primary Index", ReadAndDecrypt((int)Info.IndexSize));

            string mountPoint;

            try
            {
                mountPoint = primaryIndex.ReadFString();
            }
            catch (Exception e)
            {
                throw new InvalidAesKeyException($"Given aes key '{AesKey?.KeyString}'is not working with '{Name}'", e);
            }

            ValidateMountPoint(ref mountPoint);
            MountPoint = mountPoint;

            var fileCount = primaryIndex.Read <int>();

            EncryptedFileCount = 0;

            primaryIndex.Position += 8; // PathHashSeed

            if (!primaryIndex.ReadBoolean())
            {
                throw new ParserException(primaryIndex, "No path hash index");
            }

            primaryIndex.Position += 36; // PathHashIndexOffset (long) + PathHashIndexSize (long) + PathHashIndexHash (20 bytes)

            if (!primaryIndex.ReadBoolean())
            {
                throw new ParserException(primaryIndex, "No directory index");
            }

            var directoryIndexOffset = primaryIndex.Read <long>();
            var directoryIndexSize   = primaryIndex.Read <long>();

            primaryIndex.Position += 20; // Directory Index hash
            var encodedPakEntriesSize = primaryIndex.Read <int>();
            var encodedPakEntries     = primaryIndex.ReadBytes(encodedPakEntriesSize);

            if (primaryIndex.Read <int>() < 0)
            {
                throw new ParserException("Corrupt pak PrimaryIndex detected");
            }

            // Read FDirectoryIndex
            Ar.Position = directoryIndexOffset;
            var directoryIndex = new FByteArchive($"{Name} - Directory Index", ReadAndDecrypt((int)directoryIndexSize));

            unsafe
            {
                fixed(byte *ptr = encodedPakEntries)
                {
                    var directoryIndexLength = directoryIndex.Read <int>();

                    var files = new Dictionary <string, GameFile>(fileCount);

                    for (var i = 0; i < directoryIndexLength; i++)
                    {
                        var dir           = directoryIndex.ReadFString();
                        var dirDictLength = directoryIndex.Read <int>();

                        for (var j = 0; j < dirDictLength; j++)
                        {
                            var name  = directoryIndex.ReadFString();
                            var path  = string.Concat(mountPoint, dir, name);
                            var entry = new FPakEntry(this, path, ptr + directoryIndex.Read <int>());
                            if (entry.IsEncrypted)
                            {
                                EncryptedFileCount++;
                            }
                            if (caseInsensitive)
                            {
                                files[path.ToLowerInvariant()] = entry;
                            }
                            else
                            {
                                files[path] = entry;
                            }
                        }
                    }

                    Files = files;

                    return(files);
                }
            }
        }