private void SetTransform(CSGGroup group, FBXNode node) { CSGVector position = new CSGVector(); group.GetPosition(group.Parent, -1, ref position); position.Z *= -1; node.LclTranslationSet(new FBXVector(position.X, position.Y, position.Z)); FBXVector eulerXYZRH = this.GetEulerXYZ(group, -1); node.LclRotationSet(new FBXVector(eulerXYZRH.x, eulerXYZRH.y, eulerXYZRH.z)); }