public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 10) { Ex.Logger.Log("FBEvent.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("FBEvent.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "TriggerType1") { Ex.Logger.Log("FBEvent.csv中字段[TriggerType1]位置不对应"); return(false); } if (vecLine[2] != "TriggerArgs1") { Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs1]位置不对应"); return(false); } if (vecLine[3] != "TriggerType2") { Ex.Logger.Log("FBEvent.csv中字段[TriggerType2]位置不对应"); return(false); } if (vecLine[4] != "TriggerArgs2") { Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs2]位置不对应"); return(false); } if (vecLine[5] != "ContinueTime") { Ex.Logger.Log("FBEvent.csv中字段[ContinueTime]位置不对应"); return(false); } if (vecLine[6] != "EventType") { Ex.Logger.Log("FBEvent.csv中字段[EventType]位置不对应"); return(false); } if (vecLine[7] != "EventArgs") { Ex.Logger.Log("FBEvent.csv中字段[EventArgs]位置不对应"); return(false); } if (vecLine[8] != "EventTimes") { Ex.Logger.Log("FBEvent.csv中字段[EventTimes]位置不对应"); return(false); } if (vecLine[9] != "Next") { Ex.Logger.Log("FBEvent.csv中字段[Next]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)10) { return(false); } FBEventElement member = new FBEventElement(); member.ID = Convert.ToInt32(vecLine[0]); member.TriggerType1 = Convert.ToInt32(vecLine[1]); member.TriggerArgs1 = Convert.ToInt32(vecLine[2]); member.TriggerType2 = Convert.ToInt32(vecLine[3]); member.TriggerArgs2 = Convert.ToInt32(vecLine[4]); member.ContinueTime = Convert.ToInt32(vecLine[5]); member.EventType = Convert.ToInt32(vecLine[6]); member.EventArgs = Convert.ToInt32(vecLine[7]); member.EventTimes = Convert.ToInt32(vecLine[8]); member.Next = Convert.ToInt32(vecLine[9]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private FBEventTable() { m_mapElements = new Dictionary <int, FBEventElement>(); m_emptyItem = new FBEventElement(); m_vecAllElements = new List <FBEventElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 10) { Ex.Logger.Log("FBEvent.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("FBEvent.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "TriggerType1") { Ex.Logger.Log("FBEvent.csv中字段[TriggerType1]位置不对应"); return(false); } if (vecLine[2] != "TriggerArgs1") { Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs1]位置不对应"); return(false); } if (vecLine[3] != "TriggerType2") { Ex.Logger.Log("FBEvent.csv中字段[TriggerType2]位置不对应"); return(false); } if (vecLine[4] != "TriggerArgs2") { Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs2]位置不对应"); return(false); } if (vecLine[5] != "ContinueTime") { Ex.Logger.Log("FBEvent.csv中字段[ContinueTime]位置不对应"); return(false); } if (vecLine[6] != "EventType") { Ex.Logger.Log("FBEvent.csv中字段[EventType]位置不对应"); return(false); } if (vecLine[7] != "EventArgs") { Ex.Logger.Log("FBEvent.csv中字段[EventArgs]位置不对应"); return(false); } if (vecLine[8] != "EventTimes") { Ex.Logger.Log("FBEvent.csv中字段[EventTimes]位置不对应"); return(false); } if (vecLine[9] != "Next") { Ex.Logger.Log("FBEvent.csv中字段[Next]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { FBEventElement member = new FBEventElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerArgs1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerArgs2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ContinueTime); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventArgs); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventTimes); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Next); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }