示例#1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 10)
        {
            Ex.Logger.Log("FBEvent.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("FBEvent.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "TriggerType1")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerType1]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerArgs1")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs1]位置不对应"); return(false);
        }
        if (vecLine[3] != "TriggerType2")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerType2]位置不对应"); return(false);
        }
        if (vecLine[4] != "TriggerArgs2")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs2]位置不对应"); return(false);
        }
        if (vecLine[5] != "ContinueTime")
        {
            Ex.Logger.Log("FBEvent.csv中字段[ContinueTime]位置不对应"); return(false);
        }
        if (vecLine[6] != "EventType")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventType]位置不对应"); return(false);
        }
        if (vecLine[7] != "EventArgs")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventArgs]位置不对应"); return(false);
        }
        if (vecLine[8] != "EventTimes")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventTimes]位置不对应"); return(false);
        }
        if (vecLine[9] != "Next")
        {
            Ex.Logger.Log("FBEvent.csv中字段[Next]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)10)
            {
                return(false);
            }
            FBEventElement member = new FBEventElement();
            member.ID           = Convert.ToInt32(vecLine[0]);
            member.TriggerType1 = Convert.ToInt32(vecLine[1]);
            member.TriggerArgs1 = Convert.ToInt32(vecLine[2]);
            member.TriggerType2 = Convert.ToInt32(vecLine[3]);
            member.TriggerArgs2 = Convert.ToInt32(vecLine[4]);
            member.ContinueTime = Convert.ToInt32(vecLine[5]);
            member.EventType    = Convert.ToInt32(vecLine[6]);
            member.EventArgs    = Convert.ToInt32(vecLine[7]);
            member.EventTimes   = Convert.ToInt32(vecLine[8]);
            member.Next         = Convert.ToInt32(vecLine[9]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
示例#2
0
 private FBEventTable()
 {
     m_mapElements    = new Dictionary <int, FBEventElement>();
     m_emptyItem      = new FBEventElement();
     m_vecAllElements = new List <FBEventElement>();
 }
示例#3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 10)
        {
            Ex.Logger.Log("FBEvent.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("FBEvent.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "TriggerType1")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerType1]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerArgs1")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs1]位置不对应"); return(false);
        }
        if (vecLine[3] != "TriggerType2")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerType2]位置不对应"); return(false);
        }
        if (vecLine[4] != "TriggerArgs2")
        {
            Ex.Logger.Log("FBEvent.csv中字段[TriggerArgs2]位置不对应"); return(false);
        }
        if (vecLine[5] != "ContinueTime")
        {
            Ex.Logger.Log("FBEvent.csv中字段[ContinueTime]位置不对应"); return(false);
        }
        if (vecLine[6] != "EventType")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventType]位置不对应"); return(false);
        }
        if (vecLine[7] != "EventArgs")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventArgs]位置不对应"); return(false);
        }
        if (vecLine[8] != "EventTimes")
        {
            Ex.Logger.Log("FBEvent.csv中字段[EventTimes]位置不对应"); return(false);
        }
        if (vecLine[9] != "Next")
        {
            Ex.Logger.Log("FBEvent.csv中字段[Next]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            FBEventElement member = new FBEventElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerArgs1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerArgs2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ContinueTime);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventArgs);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EventTimes);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Next);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }