private void CallCreateGroupDialog() { FB.GameGroupCreate( this.gamerGroupName, this.gamerGroupDesc, this.gamerGroupPrivacy, this.GroupCreateCB); }
private void CallCreateGroupDialog() { FB.GameGroupCreate( GamerGroupName, GamerGroupDesc, GamerGroupPrivacy, GroupCreateCB); }
public void TestGameGroupCreate() { IGroupCreateResult result = null; FB.GameGroupCreate("Name", "Description", "CLOSED", (r) => (result = r)); Assert.IsNotNull(result); Assert.AreEqual(result.GroupId, MockResults.MockGroupIDValue); }
protected override void GetGui() { if (this.Button("Game Group Create - Closed")) { FB.GameGroupCreate( "Test game group", "Test description", "CLOSED", this.HandleResult); } if (this.Button("Game Group Create - Open")) { FB.GameGroupCreate( "Test game group", "Test description", "OPEN", this.HandleResult); } this.LabelAndTextField("Group Name", ref this.gamerGroupName); this.LabelAndTextField("Group Description", ref this.gamerGroupDesc); this.LabelAndTextField("Group Privacy", ref this.gamerGroupPrivacy); if (this.Button("Call Create Group Dialog")) { this.CallCreateGroupDialog(); } this.LabelAndTextField("Group To Join", ref this.gamerGroupCurrentGroup); bool enabled = GUI.enabled; GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup); if (this.Button("Call Join Group Dialog")) { this.CallJoinGroupDialog(); } GUI.enabled = enabled && FB.IsLoggedIn; if (this.Button("Get All App Managed Groups")) { this.CallFbGetAllOwnedGroups(); } if (this.Button("Get Gamer Groups Logged in User Belongs to")) { this.CallFbGetUserGroups(); } GUI.enabled = enabled && !string.IsNullOrEmpty(this.gamerGroupCurrentGroup); if (this.Button("Make Group Post As User")) { this.CallFbPostToGamerGroup(); } GUI.enabled = enabled; }
protected unsafe override void GetGui() { if (Button("Game Group Create - Closed")) { FB.GameGroupCreate("Test game group", "Test description", "CLOSED", new FacebookDelegate <IGroupCreateResult>((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); } if (Button("Game Group Create - Open")) { FB.GameGroupCreate("Test game group", "Test description", "OPEN", new FacebookDelegate <IGroupCreateResult>((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); } LabelAndTextField("Group Name", ref gamerGroupName); LabelAndTextField("Group Description", ref gamerGroupDesc); LabelAndTextField("Group Privacy", ref gamerGroupPrivacy); if (Button("Call Create Group Dialog")) { CallCreateGroupDialog(); } LabelAndTextField("Group To Join", ref gamerGroupCurrentGroup); bool enabled = GUI.get_enabled(); GUI.set_enabled(enabled && !string.IsNullOrEmpty(gamerGroupCurrentGroup)); if (Button("Call Join Group Dialog")) { CallJoinGroupDialog(); } GUI.set_enabled(enabled && FB.get_IsLoggedIn()); if (Button("Get All App Managed Groups")) { CallFbGetAllOwnedGroups(); } if (Button("Get Gamer Groups Logged in User Belongs to")) { CallFbGetUserGroups(); } if (Button("Make Group Post As User")) { CallFbPostToGamerGroup(); } GUI.set_enabled(enabled); }
private void CallCreateGroupDialog() { FB.GameGroupCreate(this.gamerGroupName, this.gamerGroupDesc, this.gamerGroupPrivacy, new FacebookDelegate <IGroupCreateResult>(this.GroupCreateCB)); }
private unsafe void CallCreateGroupDialog() { FB.GameGroupCreate(gamerGroupName, gamerGroupDesc, gamerGroupPrivacy, new FacebookDelegate <IGroupCreateResult>((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); }