示例#1
0
 public override void TriggerPowerUp(FAZEngine.Peds.Player player)
 {
     // display particle effect
     world.particleEffects[2].Trigger(this.position);
     // add 1 revive to player
     player.Gain1Revive();
     base.TriggerPowerUp(player);
 }
示例#2
0
 public override void TriggerPowerUp(FAZEngine.Peds.Player player)
 {
     // display particle effect
     world.particleEffects[2].Trigger(this.position);
     // add health to player
     player.GainHealth(1000);
     base.TriggerPowerUp(player);
 }
示例#3
0
 public override void TriggerPowerUp(FAZEngine.Peds.Player player)
 {
     // trigger particle effect
     world.particleEffects[2].Trigger(this.position);
     // add ammo to player
     player.GetMaxAmmo(false);
     base.TriggerPowerUp(player);
 }
示例#4
0
 public override void TriggerPowerUp(FAZEngine.Peds.Player player)
 {
     // display particle effect
     world.particleEffects[2].Trigger(this.position);
     // give player shield
     player.SetInvincible(10000);
     base.TriggerPowerUp(player);
 }
示例#5
0
 public override void TriggerPowerUp(FAZEngine.Peds.Player player)
 {
     // display particle effect
     world.particleEffects[2].Trigger(this.position);
     // add money to player
     if (fixedAmount == 0)
         player.AddMoney(20 + (int)(new Random().NextDouble() * 100));   // from 20 to 120
     else
         player.AddMoney(fixedAmount);
     base.TriggerPowerUp(player);
 }