示例#1
0
    public void Attack()
    {
        if (countDown >= coolDown && magTar != null)
        {
            float aff;
            bool  boss = false;

            if (magTar.tag != "Ezekiel")
            {
                eEng = magTar.GetComponent <EnemyEngine>();
                if (eEng.eWeak == 0)
                {
                    aff = 75;
                }
                else if (eEng.ePower == 0)
                {
                    aff = 45;
                }
                else
                {
                    aff = 65;
                }
            }
            else
            {
                bEng = magTar.GetComponent <Ezekiel>();
                boss = true;
                if (bEng.weak == 0)
                {
                    aff = 75;
                }
                else if (bEng.pow == 0)
                {
                    aff = 45;
                }
                else
                {
                    aff = 65;
                }
            }

            float hitChance = aff * (magLvl + magAttType) / eDef;
            float hit       = Random.Range(0, 100);
            if (hit < hitChance)
            {
                float maxHit  = Mathf.Ceil(0.5f * (magLvl + magAttType));
                int   magRoll = Mathf.RoundToInt(Random.Range(1, maxHit));
                MagicGiveExp(magRoll);
                PlayerHealth.GiveHealthExp(magRoll);
                magChild = magTar.GetChild(magAttType + 1);

                if (boss)
                {
                    if (bEng.health - magRoll > 0)
                    {
                        StartCoroutine(MagicAnimTimer(magChild));
                    }
                    else
                    {
                        magChild.parent = null;
                        StartCoroutine(MagicAnimTimer(magChild));
                    }
                    bEng.health -= magRoll;
                }
                else
                {
                    if (magRoll > eEng.eHealth)
                    {
                        magRoll = Mathf.RoundToInt(eEng.eHealth);
                    }

                    if (eEng.eHealth - magRoll > 0)
                    {
                        StartCoroutine(MagicAnimTimer(magChild));
                    }
                    else
                    {
                        magChild.parent = null;
                        StartCoroutine(MagicAnimTimer(magChild));
                    }
                    eEng.eHealth -= magRoll;
                }

                DamageController.CreateDamageText(magRoll.ToString(), magTar.transform);
                Debug.Log("MAG - We hit: " + (magRoll));
            }
            else
            {
                Debug.Log("MAG - P:0");
                DamageController.CreateDamageText("0", magTar.transform);
            }
            if (!boss)
            {
                eEng.Aggro = true;
            }
            countDown = 0;
        }
    }
示例#2
0
    //Gets called when an enemy is going to be attacked with a strength hit.
    public void StrAttackEnemy()
    {
        if (ePos == null)
        {
            return;
        }

        bool  boss = false;
        float aff;

        if (ePos.tag != "Ezekiel")
        {
            eEng = ePos.GetComponent <EnemyEngine>();
            if (eEng.eWeak == 0)
            {
                aff = 75;
            }
            else if (eEng.ePower == 0)
            {
                aff = 45;
            }
            else
            {
                aff = 65;
            }
        }
        else
        {
            bEng = ePos.GetComponent <Ezekiel>();
            boss = true;
            if (bEng.weak == 0)
            {
                aff = 75;
            }
            else if (bEng.pow == 0)
            {
                aff = 45;
            }
            else
            {
                aff = 65;
            }
        }

        float hitChance = aff * (strLvl + PlayerEngine.pWeaponLvl * 2) / eDef;
        float hit       = Random.Range(0, 100);

        if (hit < hitChance)
        {
            float maxHit  = Mathf.Ceil(0.5f * strLvl + PlayerEngine.pWeaponLvl);
            int   strRoll = Mathf.RoundToInt(Random.Range(1, maxHit));
            StrengthGiveExp(strRoll);
            PlayerHealth.GiveHealthExp(strRoll);
            DamageController.CreateDamageText(strRoll.ToString(), ePos.transform);

            if (boss)
            {
                bEng.health -= strRoll;
            }
            else
            {
                if (strRoll > eEng.eHealth)
                {
                    strRoll = Mathf.RoundToInt(eEng.eHealth);
                }
                eEng.eHealth -= strRoll;
            }

            Debug.Log("STR - We hit: " + (strRoll));
        }
        else
        {
            Debug.Log("STR - P:0");
            DamageController.CreateDamageText("0", ePos.transform);
        }

        if (!boss)
        {
            eEng.Aggro = true;
        }
    }