public void doEyelidAction(EyelidAction act) { Color[] colors = this.beginEmotions(); doEyelidAction(colors, act); this.endEmotions(colors); }
public void doEyelidAction(Color[] colors, EyelidAction act) { //Debug.Log ((int)act); //Debug.Log ((int)EyelidAction.Up); //Debug.Log ((int)EyelidAction.Down); //Debug.Log ((int)EyelidAction.Mid); if (((int)act & (int)EyelidAction.Up) != 0) { //Debug.Log (1); doEmotions(colors, this._eyelid, 1); } if (((int)act & (int)EyelidAction.Down) != 0) { //Debug.Log (2); doEmotions(colors, this._eyelid, 2); } if (((int)act & (int)EyelidAction.Mid) != 0) { //Debug.Log (3); doEmotions(colors, this._eyelid, 0); } }
public void doEyelidAction(Color[] colors, EyelidAction act) { //Debug.Log ((int)act); //Debug.Log ((int)EyelidAction.Up); //Debug.Log ((int)EyelidAction.Down); //Debug.Log ((int)EyelidAction.Mid); if (((int)act & (int)EyelidAction.Up) != 0) { //Debug.Log (1); doEmotions(colors, this._eyelid, 1); } if (((int)act & (int)EyelidAction.Down) != 0) { //Debug.Log (2); doEmotions(colors, this._eyelid,2); } if (((int)act & (int)EyelidAction.Mid) != 0) { //Debug.Log (3); doEmotions(colors, this._eyelid, 0); } }
public void doEyelidAction(EyelidAction act) { Color[] colors = this.beginEmotions(); doEyelidAction (colors, act); this.endEmotions (colors); }