示例#1
0
        public void doEyelidAction(EyelidAction act)
        {
            Color[] colors = this.beginEmotions();

            doEyelidAction(colors, act);
            this.endEmotions(colors);
        }
示例#2
0
        public void doEyelidAction(Color[] colors, EyelidAction act)
        {
            //Debug.Log ((int)act);
            //Debug.Log ((int)EyelidAction.Up);
            //Debug.Log ((int)EyelidAction.Down);
            //Debug.Log ((int)EyelidAction.Mid);

            if (((int)act & (int)EyelidAction.Up) != 0)
            {
                //Debug.Log (1);
                doEmotions(colors, this._eyelid, 1);
            }
            if (((int)act & (int)EyelidAction.Down) != 0)
            {
                //Debug.Log (2);
                doEmotions(colors, this._eyelid, 2);
            }
            if (((int)act & (int)EyelidAction.Mid) != 0)
            {
                //Debug.Log (3);
                doEmotions(colors, this._eyelid, 0);
            }
        }
示例#3
0
文件: VoxelFace.cs 项目: gdgeek/fly
        public void doEyelidAction(Color[] colors, EyelidAction act)
        {
            //Debug.Log ((int)act);
            //Debug.Log ((int)EyelidAction.Up);
            //Debug.Log ((int)EyelidAction.Down);
            //Debug.Log ((int)EyelidAction.Mid);

            if (((int)act & (int)EyelidAction.Up) != 0) {
                //Debug.Log (1);
                doEmotions(colors, this._eyelid, 1);
            }
            if (((int)act & (int)EyelidAction.Down) != 0) {
                //Debug.Log (2);
                doEmotions(colors, this._eyelid,2);
            }
            if (((int)act & (int)EyelidAction.Mid) != 0) {
                //Debug.Log (3);
                doEmotions(colors, this._eyelid, 0);
            }
        }
示例#4
0
文件: VoxelFace.cs 项目: gdgeek/fly
        public void doEyelidAction(EyelidAction act)
        {
            Color[] colors = this.beginEmotions();

            doEyelidAction (colors, act);
            this.endEmotions (colors);
        }