// Update is called once per frame void Update() { Vector3 target_position = this.gazeTarget.transform.position; if (this.lookNow || this.stare) { gazescript.LookAtPoint(target_position); this.lookNow = false; } if (this.stopLooking) { this.stare = false; this.gazescript.StopLooking(); this.stopLooking = false; } }
private static void napi_LookAtPoint(float x, float y, float z) { _eyeGazeController.LookAtPoint(new Vector3(x, y, z)); }