private void OnCollisionEnter(Collision other) { audioSrc.PlayOneShot(ArrowHit); if (other.gameObject.CompareTag("Enemy")) { rb.velocity = Vector3.zero; rb.useGravity = true; enemy = other.gameObject.GetComponent <EyeEnemy>(); enemy.DoDamage(1); } else { rb.constraints = RigidbodyConstraints.FreezeAll; } }