/// <summary> /// Extracts the contours around all voxel values in the volume that have the given foreground value. /// All other voxel values (zero and anything that is not the foreground value) is treated as background. /// Contour extraction will not take account of holes, and hence only return the outermost /// contour around a region of interest. /// </summary> /// <param name="volume"></param> /// <param name="foregroundId">The voxel value that should be used as foreground in the contour search.</param> /// <param name="smoothingType">The smoothing that should be applied when going from a point polygon to /// a contour.</param> /// <returns></returns> public static IReadOnlyList <ContourPolygon> ContoursFilled( this Volume2D <byte> volume, byte foregroundId = 1, ContourSmoothingType smoothingType = ContourSmoothingType.Small) => ExtractContours.ContoursFilled(volume, foregroundId, smoothingType);