//武器使用フリー
 public void WeaponFree()
 {
     if (!CommonDebug())
     {
         return;
     }
     foreach (int partsNo in Common.CO.partsNameArray.Keys)
     {
         Transform playerTran = GameController.Instance.GetMyTran();
         string    partsName  = Common.Func.GetPartsStructure(Common.CO.partsNameArray[partsNo]);
         Transform parts      = playerTran.FindChild(partsName);
         if (parts == null)
         {
             continue;
         }
         WeaponController wepCtrl = parts.GetComponentInChildren <WeaponController>();
         if (wepCtrl == null)
         {
             continue;
         }
         wepCtrl.ReloadFree();
         ExtraWeaponController extraCtrl = parts.GetComponentInChildren <ExtraWeaponController>();
         if (extraCtrl != null)
         {
             extraCtrl.ExtraFree();
         }
     }
 }
    public void SetWeapons()
    {
        Transform mainBody = myTran.FindChild(Common.Func.GetBodyStructure());

        animator = mainBody.GetComponent <Animator>();

        Transform partsJoint = myTran.FindChild(Common.CO.PARTS_JOINT);

        foreach (Transform parts in partsJoint)
        {
            WeaponController wepCtrl = parts.GetComponentInChildren <WeaponController>();
            if (wepCtrl != null)
            {
                wepCtrl.SetTarget(targetTran);
                switch (parts.name)
                {
                case Common.CO.PARTS_LEFT_HAND:
                    //通常時左武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_LEFT_ATTACK);
                    break;

                case Common.CO.PARTS_LEFT_HAND_DASH:
                    //ダッシュ時左武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_LEFT_ATTACK);
                    break;

                case Common.CO.PARTS_RIGHT_HAND:
                    //通常時右武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_RIGHT_ATTACK);
                    break;

                case Common.CO.PARTS_RIGHT_HAND_DASH:
                    //ダッシュ時右武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_RIGHT_ATTACK);
                    break;

                case Common.CO.PARTS_SHOULDER:
                    //通常時背中武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_SHOULDER_ATTACK);
                    break;

                case Common.CO.PARTS_SHOULDER_DASH:
                    //ダッシュ時背中武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_SHOULDER_ATTACK);
                    break;

                case Common.CO.PARTS_SUB:
                    //サブ武器
                    wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_USE_SUB);
                    break;

                case Common.CO.PARTS_EXTRA:
                    //専用武器
                    extraCtrl = parts.GetComponentInChildren <ExtraWeaponController>();
                    if (extraCtrl != null)
                    {
                        extraCtrl.SetInit(wepCtrl, animator, status);
                    }
                    continue;
                }
                weapons.Add(wepCtrl);
            }
        }

        isSetWeapon = true;
    }
    public void SetWeapon()
    {
        //アニメーション
        Transform mainBody = myTran.FindChild(Common.Func.GetBodyStructure());

        animator = mainBody.GetComponent <Animator>();

        WeaponController wepCtrl;

        foreach (int partsNo in Common.CO.partsNameArray.Keys)
        {
            string    partsName = Common.Func.GetPartsStructure(Common.CO.partsNameArray[partsNo]);
            Transform parts     = myTran.FindChild(partsName);
            if (parts == null)
            {
                continue;
            }
            //foreach (Transform child in base.myTran)
            //{
            wepCtrl = parts.GetComponentInChildren <WeaponController>();
            if (wepCtrl == null)
            {
                continue;
            }
            wepCtrl.SetTarget(targetTran);

            switch (parts.name)
            {
            case Common.CO.PARTS_LEFT_HAND:
                //通常時左武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_LEFT_ATTACK);
                wepCtrl.SetBtn(leftHandBtn);
                leftHandCtrls[Common.CO.WEAPON_NORMAL] = wepCtrl;
                break;

            case Common.CO.PARTS_LEFT_HAND_DASH:
                //ダッシュ時左武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_LEFT_ATTACK);
                wepCtrl.SetBtn(leftHandBtn);
                leftHandCtrls[Common.CO.WEAPON_DASH] = wepCtrl;
                break;

            case Common.CO.PARTS_RIGHT_HAND:
                //通常時右武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_RIGHT_ATTACK);
                wepCtrl.SetBtn(rightHandBtn);
                rightHandCtrls[Common.CO.WEAPON_NORMAL] = wepCtrl;
                break;

            case Common.CO.PARTS_RIGHT_HAND_DASH:
                //ダッシュ時右武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_RIGHT_ATTACK);
                wepCtrl.SetBtn(rightHandBtn);
                rightHandCtrls[Common.CO.WEAPON_DASH] = wepCtrl;
                break;

            case Common.CO.PARTS_SHOULDER:
                //通常時背中武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_SHOULDER_ATTACK);
                wepCtrl.SetBtn(shoulderBtn);
                shoulderCtrls[Common.CO.WEAPON_NORMAL] = wepCtrl;
                break;

            case Common.CO.PARTS_SHOULDER_DASH:
                //ダッシュ時背中武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_SHOULDER_ATTACK);
                wepCtrl.SetBtn(shoulderBtn);
                shoulderCtrls[Common.CO.WEAPON_DASH] = wepCtrl;
                break;

            case Common.CO.PARTS_SUB:
                //サブ武器
                wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_USE_SUB);
                wepCtrl.SetBtn(subBtn);
                subCtrl = wepCtrl;
                break;

            case Common.CO.PARTS_EXTRA:
                //専用武器
                extraCtrl = parts.GetComponentInChildren <ExtraWeaponController>();
                if (extraCtrl != null)
                {
                    //wepCtrl.SetMotionCtrl(animator, Common.CO.MOTION_EXTRA_ATTACK);
                    wepCtrl.SetBtn(extraBtn, true);
                    extraCtrl.SetInit(wepCtrl, animator, status);
                }
                break;
            }
        }
    }