private void CheckActivation() { IDifficultyBeatmap difficultyBeatmap = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData.difficultyBeatmap; ExtraSongData.DifficultyData difficultyData = Collections.RetrieveDifficultyData(difficultyBeatmap); if (difficultyData != null) { if (Config.swingMode) { active = true; ExtraBeatmapData.ParseExtraDataForSong(); ScoreSubmission.DisableSubmission("360 Mode"); } else { if (difficultyData.additionalDifficultyData._requirements.Contains("360 Mode")) { active = true; ExtraBeatmapData.ParseExtraDataForSong(); } else { active = false; } } } else { active = false; } }
public static ExtraSongData.DifficultyData RetrieveDifficultyData(IDifficultyBeatmap beatmap) { ExtraSongData songData = null; if (beatmap.level is CustomPreviewBeatmapLevel) { var customLevel = beatmap.level as CustomPreviewBeatmapLevel; songData = RetrieveExtraSongData(Hashing.GetCustomLevelHash(customLevel), customLevel.customLevelPath); } if (songData == null) { return(null); } ExtraSongData.DifficultyData diffData = songData._difficulties.FirstOrDefault(x => x._difficulty == beatmap.difficulty && (x._beatmapCharacteristicName == beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.characteristicNameLocalizationKey || x._beatmapCharacteristicName == beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName)); return(diffData); }
public static bool HasCinemaSuggestion(this ExtraSongData.DifficultyData difficultyData) { return(difficultyData.additionalDifficultyData._suggestions.Any(suggestion => suggestion == Plugin.CAPABILITY)); }
public static bool HasCinema(this ExtraSongData.DifficultyData difficultyData) { return(difficultyData.HasCinemaSuggestion() || difficultyData.HasCinemaRequirement()); }
public static bool HasCinemaRequirement(this ExtraSongData.DifficultyData difficultyData) { return(difficultyData.additionalDifficultyData._requirements.Any(requirement => requirement == Plugin.CAPABILITY)); }
public static bool DiffHasColors(ExtraSongData.DifficultyData songData) { return(songData._colorLeft != null || songData._colorRight != null || songData._envColorLeft != null || songData._envColorRight != null || songData._envColorLeftBoost != null || songData._envColorRightBoost != null || songData._obstacleColor != null); }