public bool SetValues(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] gimmickEffectArray) { bool result = false; int changeValue; int num; ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Hp, 0, true); this.SetParameter(monsterData.userMonster.hp, changeValue, this.hpLabel, this.hpGimmickLabel, this.hpArrow); if (num != 0) { result = true; } ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Atk, 0, true); this.SetParameter(monsterData.userMonster.attack, changeValue, this.attackLabel, this.attackGimmickLabel, this.attackArrow); if (num != 0) { result = true; } ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Def, 0, true); this.SetParameter(monsterData.userMonster.defense, changeValue, this.defenseLabel, this.defenseGimmickLabel, this.defenseArrow); if (num != 0) { result = true; } ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Satk, 0, true); this.SetParameter(monsterData.userMonster.spAttack, changeValue, this.magicAttackLabel, this.magicAttackGimmickLabel, this.magicAttackArrow); if (num != 0) { result = true; } ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Sdef, 0, true); this.SetParameter(monsterData.userMonster.spDefense, changeValue, this.magicDefenceLabel, this.magicDefenseGimmickLabel, this.magicDefenseArrow); if (num != 0) { result = true; } ExtraEffectUtil.GetExtraEffectFluctuationValue(out changeValue, out num, monsterData, gimmickEffectArray, EffectStatusBase.ExtraEffectType.Speed, 0, true); this.SetParameter(monsterData.userMonster.speed, changeValue, this.speedLabel, this.speedGimmickLabel, this.speedArrow); if (num != 0) { result = true; } this.luckLabel.text = monsterData.userMonster.luck; if (!this.disableFriendshipMaxValue) { this.friendshipLabel.text = MonsterFriendshipData.GetMaxFriendshipFormat(monsterData.userMonster.friendship, monsterData.monsterMG.growStep); } else { this.friendshipLabel.text = monsterData.userMonster.friendship; } return(result); }
private static bool CheckExtraStageParams(MonsterData monsterData, GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] effectArray) { EffectStatusBase.ExtraEffectType[] array = new EffectStatusBase.ExtraEffectType[] { EffectStatusBase.ExtraEffectType.Atk, EffectStatusBase.ExtraEffectType.Def, EffectStatusBase.ExtraEffectType.Hp, EffectStatusBase.ExtraEffectType.Speed, EffectStatusBase.ExtraEffectType.Satk, EffectStatusBase.ExtraEffectType.Sdef, EffectStatusBase.ExtraEffectType.SkillPower, EffectStatusBase.ExtraEffectType.SkillHit }; foreach (EffectStatusBase.ExtraEffectType extraEffectType in array) { int num = 0; int num2 = 0; if (extraEffectType == EffectStatusBase.ExtraEffectType.SkillPower || extraEffectType == EffectStatusBase.ExtraEffectType.SkillHit) { for (int j = 1; j <= 3; j++) { ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, monsterData, effectArray, extraEffectType, j, false); if (num2 != 0) { return(true); } } } else { ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, monsterData, effectArray, extraEffectType, 0, false); if (num2 != 0) { return(true); } } } return(false); }
private GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] SetStageGimmick(string StageID, string DungeonID) { GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM[] array = DataMng.Instance().StageGimmick.GetExtraEffectDataList(StageID, DungeonID).ToArray(); array = array.Where((GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM item) => ExtraEffectUtil.CheckExtraStageParams(this.Data, item)).ToArray <GameWebAPI.RespDataMA_GetWorldDungeonExtraEffectM.WorldDungeonExtraEffectM>(); int num = 0; int num2 = 0; ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 1, true); if (num2 == 1) { this.gimmickSkillActionUp.SetActive(true); } else if (num2 == -1) { this.gimmickSkillActionDown.SetActive(true); } ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 1, true); if (num2 == 1) { this.gimmickSkillActionUp.SetActive(true); } else if (num2 == -1) { this.gimmickSkillActionDown.SetActive(true); } ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 2, true); if (num2 == 1) { this.gimmickSkillSucceedUp.SetActive(true); } else if (num2 == -1) { this.gimmickSkillSucceedDown.SetActive(true); } ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 2, true); if (num2 == 1) { this.gimmickSkillSucceedUp.SetActive(true); } else if (num2 == -1) { this.gimmickSkillSucceedDown.SetActive(true); } if (this.gimmickSkillSucceedUp2 == null || this.gimmickSkillSucceedDown2 == null) { return(array); } ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillPower, 3, true); if (num2 == 1) { this.gimmickSkillSucceedUp2.SetActive(true); } else if (num2 == -1) { this.gimmickSkillSucceedDown2.SetActive(true); } ExtraEffectUtil.GetExtraEffectFluctuationValue(out num, out num2, this.Data, array, EffectStatusBase.ExtraEffectType.SkillHit, 3, true); if (num2 == 1) { this.gimmickSkillSucceedUp2.SetActive(true); } else if (num2 == -1) { this.gimmickSkillSucceedDown2.SetActive(true); } return(array); }