void getExtents() { points = new List <DrawingIO.Vector3>(); foreach (DrawingIO.STLTriangle tri in this) { points.AddRange(tri.Vertices); } _extents = ExtentsBuilder.FromPtArray(points.ToArray()); }
private void getExtents() { Extents[] extArr = new DrawingIO.Extents[] { vert[0].Extents(), vert[1].Extents(), vert[2].Extents() }; extents = ExtentsBuilder.Union(extArr); }