public static Vector3 position(this Transform transform, ExtensionUtils.Axis iaxis, float pos) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec = transform.position(pos, transform.get_position().y, transform.get_position().z); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec = transform.position(transform.get_position().x, pos, transform.get_position().z); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec = transform.position(transform.get_position().x, transform.get_position().y, pos); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec = transform.position(pos, pos, pos); break; default: TransformExtensionMethods._vVec = transform.get_position(); break; } return(transform.position(TransformExtensionMethods._vVec)); }
public static Vector3 localEulerAngles(this Transform transform, ExtensionUtils.Axis iaxis, float frot) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(frot, transform.get_localEulerAngles().y, transform.get_localEulerAngles().z); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(transform.get_localEulerAngles().x, frot, transform.get_localEulerAngles().z); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(transform.get_localEulerAngles().x, transform.get_localEulerAngles().y, frot); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(frot, frot, frot); break; default: TransformExtensionMethods._vVec.Set(transform.get_localEulerAngles().x, transform.get_localEulerAngles().y, transform.get_localEulerAngles().z); break; } return(transform.localEulerAngles(TransformExtensionMethods._vVec)); }
public static Vector3 AddLocalEulerAngles(this Transform transform, ExtensionUtils.Axis iaxis, float frot) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(frot, 0f, 0f); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(0f, frot, 0f); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(0f, 0f, frot); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(frot, frot, frot); break; default: TransformExtensionMethods._vVec.Set(0f, 0f, 0f); break; } return(transform.AddLocalEulerAngles(TransformExtensionMethods._vVec)); }
public static Vector3 localScale(this Transform transform, ExtensionUtils.Axis iaxis, float scale) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(scale, transform.get_localScale().y, transform.get_localScale().z); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(transform.get_localScale().x, scale, transform.get_localScale().z); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(transform.get_localScale().x, transform.get_localScale().y, scale); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(scale, scale, scale); break; default: TransformExtensionMethods._vVec.Set(transform.get_localScale().x, transform.get_localScale().y, transform.get_localScale().z); break; } return(transform.localScale(TransformExtensionMethods._vVec)); }
public static Vector3 AddLocalScale(this Transform transform, ExtensionUtils.Axis iaxis, float fscale) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(fscale, 0f, 0f); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(0f, fscale, 0f); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(0f, 0f, fscale); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(fscale, fscale, fscale); break; default: TransformExtensionMethods._vVec = transform.get_localScale(); break; } return(transform.AddLocalScale(TransformExtensionMethods._vVec)); }
public static Vector3 AddLocalPosition(this Transform transform, ExtensionUtils.Axis iaxis = ExtensionUtils.Axis.None, float pos = 0f) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: TransformExtensionMethods._vVec.Set(pos, 0f, 0f); break; case ExtensionUtils.Axis.AxisY: TransformExtensionMethods._vVec.Set(0f, pos, 0f); break; case ExtensionUtils.Axis.AxisZ: TransformExtensionMethods._vVec.Set(0f, 0f, pos); break; case ExtensionUtils.Axis.AxisAll: TransformExtensionMethods._vVec.Set(pos, pos, pos); break; default: TransformExtensionMethods._vVec.Set(0f, 0f, 0f); break; } return(transform.AddLocalPosition(TransformExtensionMethods._vVec)); }
public static Vector3 AddPos(this Transform transform, ExtensionUtils.Axis iaxis, float pos) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: _vVec.Set(pos, 0f, 0f); break; case ExtensionUtils.Axis.AxisY: _vVec.Set(0f, pos, 0f); break; case ExtensionUtils.Axis.AxisZ: _vVec.Set(0f, 0f, pos); break; case ExtensionUtils.Axis.AxisAll: _vVec.Set(pos, pos, pos); break; default: _vVec.Set(0f, 0f, 0f); break; } return(transform.AddPos(_vVec)); }
public static Vector3 localEulerAngles(this Transform transform, ExtensionUtils.Axis iaxis, float frot) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: { Vector3 localEulerAngles8 = transform.localEulerAngles; float y2 = localEulerAngles8.y; Vector3 localEulerAngles9 = transform.localEulerAngles; _vVec.Set(frot, y2, localEulerAngles9.z); break; } case ExtensionUtils.Axis.AxisY: { Vector3 localEulerAngles6 = transform.localEulerAngles; float x3 = localEulerAngles6.x; Vector3 localEulerAngles7 = transform.localEulerAngles; _vVec.Set(x3, frot, localEulerAngles7.z); break; } case ExtensionUtils.Axis.AxisZ: { Vector3 localEulerAngles4 = transform.localEulerAngles; float x2 = localEulerAngles4.x; Vector3 localEulerAngles5 = transform.localEulerAngles; _vVec.Set(x2, localEulerAngles5.y, frot); break; } case ExtensionUtils.Axis.AxisAll: _vVec.Set(frot, frot, frot); break; default: { Vector3 localEulerAngles = transform.localEulerAngles; float x = localEulerAngles.x; Vector3 localEulerAngles2 = transform.localEulerAngles; float y = localEulerAngles2.y; Vector3 localEulerAngles3 = transform.localEulerAngles; _vVec.Set(x, y, localEulerAngles3.z); break; } } return(transform.localEulerAngles(_vVec)); }
public static Vector3 localScale(this Transform transform, ExtensionUtils.Axis iaxis, float scale) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: { Vector3 localScale8 = transform.localScale; float y2 = localScale8.y; Vector3 localScale9 = transform.localScale; _vVec.Set(scale, y2, localScale9.z); break; } case ExtensionUtils.Axis.AxisY: { Vector3 localScale6 = transform.localScale; float x3 = localScale6.x; Vector3 localScale7 = transform.localScale; _vVec.Set(x3, scale, localScale7.z); break; } case ExtensionUtils.Axis.AxisZ: { Vector3 localScale4 = transform.localScale; float x2 = localScale4.x; Vector3 localScale5 = transform.localScale; _vVec.Set(x2, localScale5.y, scale); break; } case ExtensionUtils.Axis.AxisAll: _vVec.Set(scale, scale, scale); break; default: { Vector3 localScale = transform.localScale; float x = localScale.x; Vector3 localScale2 = transform.localScale; float y = localScale2.y; Vector3 localScale3 = transform.localScale; _vVec.Set(x, y, localScale3.z); break; } } return(transform.localScale(_vVec)); }
public static Vector3 position(this Transform transform, ExtensionUtils.Axis iaxis, float pos) { switch (iaxis) { case ExtensionUtils.Axis.AxisX: { Vector3 position5 = transform.position; float y = position5.y; Vector3 position6 = transform.position; _vVec = transform.position(pos, y, position6.z); break; } case ExtensionUtils.Axis.AxisY: { Vector3 position3 = transform.position; float x2 = position3.x; Vector3 position4 = transform.position; _vVec = transform.position(x2, pos, position4.z); break; } case ExtensionUtils.Axis.AxisZ: { Vector3 position = transform.position; float x = position.x; Vector3 position2 = transform.position; _vVec = transform.position(x, position2.y, pos); break; } case ExtensionUtils.Axis.AxisAll: _vVec = transform.position(pos, pos, pos); break; default: _vVec = transform.position; break; } return(transform.position(_vVec)); }