void ExportPrefabs() { var export = new ExportLogger("PrefabListDocs"); // Prefab List: http://docs.oxidemod.org/rust/#prefab-list export.Log("# Prefab List"); foreach (var str in GameManifest.Current.pooledStrings.OrderBy(x => x.str)) { if (!str.str.StartsWith("assets/")) { continue; } // Autospawn: assets/bundled/prefabs/autospawn/ // FX: assets/bundled/prefabs/fx/ // Content: assets/content/ // Prefabs: assets/prefabs/ // Third Party: assets/standard assets/third party/ //var prefab = str.str.Substring(str.str.LastIndexOf("/", StringComparison.Ordinal) + 1).Replace(".prefab", ""); export.Log($"| {str.str} |"); } }
void ExportSkins() { var export = new ExportLogger("ItemSkinsDocs"); var items = ItemManager.itemList; var itemList = items.OrderBy(x => x.displayName.english).ToList(); // Item Skins: http://docs.oxidemod.org/rust/#item-skins export.Log("# Item Skins"); foreach (var item in itemList) { var displayname = item.displayName.english.Replace("\t", "").Replace("\r", "").Replace("\n", ""); var skins = GetSkins(item); if (skins.Count == 0) { continue; } export.Log(""); export.Log($"## {displayname} ({item.shortname})"); export.Log("| Skin Id | Skin name |"); export.Log("|--------------|-----------------------------------|"); foreach (var skin in skins.OrderBy(x => x.Name)) { var idSpacer = Fillup(skin.Id.ToString(), 13); var nameSpacer = Fillup(skin.Name, 34); export.Log($"| {skin.Id}{idSpacer}| {skin.Name}{nameSpacer}|"); } } }
public static void HandleProperty(FieldInfo field, object obj, JSONObject data, WXHierarchyContext context) { try { innerHandleProperty(field.FieldType, field, obj, data, context); } catch (Exception e) { if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.Exception, "Type: " + field.FieldType + "\nObject: " + obj + "\nJson: " + data, e)); } Debug.LogException(e); } }
protected override JSONObject ExportResource(ExportPreset preset) { var realPath = Path.Combine(BridgeExport.TMP_BINDING_CACHE, GetExportPath()); if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.System, "File: " + realPath + " Exists: " + File.Exists(realPath))); } AddFile(new WXScriptFile(realPath, GetExportPath())); dontExportDescriptionJSON = true; return(null); }
void ExportItems() { var export = new ExportLogger("ItemListDocs"); var items = ItemManager.itemList; var itemList = items.OrderBy(x => x.shortname).ToList(); // Item List: http://docs.oxidemod.org/rust/#item-list export.Log("# Item List"); export.Log(""); export.Log("| Item Id | Item Name | Item Shortname |"); export.Log("|---------------|------------------------------|--------------------------|"); foreach (var item in itemList) { var displayname = item.displayName.english.Replace("\t", "").Replace("\r", "").Replace("\n", ""); var idSpacer = Fillup(item.itemid.ToString(), 14); var nameSpacer = Fillup(displayname, 29); var snameSpacer = Fillup(item.shortname, 25); export.Log($"| {item.itemid}{idSpacer}| {displayname}{nameSpacer}| {item.shortname}{snameSpacer}|"); } }
private static void RegisterUnityProperties() { AddPropertyHandler(typeof(Vector2), (obj, context) => { Vector2 v = (Vector2)obj; if (v == null) { return(null); } JSONObject vec2 = new JSONObject(JSONObject.Type.ARRAY); vec2.Add(v.x); vec2.Add(v.y); return(vec2); }); AddPropertyHandler(typeof(Vector3), (obj, context) => { Vector3 v = (Vector3)obj; if (v == null) { return(null); } JSONObject vec3 = new JSONObject(JSONObject.Type.ARRAY); vec3.Add(v.x); vec3.Add(v.y); vec3.Add(v.z); return(vec3); }); AddPropertyHandler(typeof(Vector4), (obj, context) => { Vector4 v = (Vector4)obj; if (v == null) { return(null); } JSONObject vec4 = new JSONObject(JSONObject.Type.ARRAY); vec4.Add(v.x); vec4.Add(v.y); vec4.Add(v.z); vec4.Add(v.w); return(vec4); }); AddPropertyHandler(typeof(Quaternion), (obj, context) => { Quaternion v = (Quaternion)obj; if (v == null) { return(null); } JSONObject array4 = new JSONObject(JSONObject.Type.ARRAY); array4.Add(v.x); array4.Add(v.y); array4.Add(v.z); array4.Add(v.w); return(array4); }); AddPropertyHandler(typeof(Matrix4x4), (obj, context) => { Matrix4x4 v = (Matrix4x4)obj; if (v == null) { return(null); } JSONObject array16 = new JSONObject(JSONObject.Type.ARRAY); array16.Add(v.m00); array16.Add(v.m01); array16.Add(v.m02); array16.Add(v.m03); array16.Add(v.m10); array16.Add(v.m11); array16.Add(v.m12); array16.Add(v.m13); array16.Add(v.m20); array16.Add(v.m21); array16.Add(v.m22); array16.Add(v.m23); array16.Add(v.m30); array16.Add(v.m31); array16.Add(v.m32); array16.Add(v.m33); return(array16); }); AddPropertyHandler(typeof(Color), (obj, context) => { Color c = (Color)obj; if (c == null) { return(null); } JSONObject vec4 = new JSONObject(JSONObject.Type.ARRAY); vec4.Add((int)(c.r * 255)); vec4.Add((int)(c.g * 255)); vec4.Add((int)(c.b * 255)); vec4.Add((int)(c.a * 255)); return(vec4); }); AddPropertyHandler(typeof(TextAsset), (obj, context) => { TextAsset t = (TextAsset)obj; if (!t) { return(null); } string path = AssetDatabase.GetAssetPath(t); // string copyToPath = Path.Combine(WXResourceStore.storagePath, path); // Debug.Log("WXResourceStore.storagePath:" + WXResourceStore.storagePath); // Debug.Log("path:" + path); // Debug.Log("copyToPath:" + copyToPath); // Regex regex = new Regex(".txt$"); // copyToPath = regex.Replace(copyToPath, ".json"); // if (!Directory.Exists(WXResourceStore.storagePath + "Assets/")) { // Directory.CreateDirectory(WXResourceStore.storagePath + "Assets/"); // } // FileStream fs = new FileStream(copyToPath, FileMode.Create, FileAccess.Write); // wxFileUtil.WriteData(fs, JsonConvert.SerializeObject(new { text = t.text })); // fs.Close(); JSONObject json = new JSONObject(JSONObject.Type.OBJECT); JSONObject data = new JSONObject(JSONObject.Type.OBJECT); // Debug.Log("JsonConvert.SerializeObject(t.text): " + JsonConvert.SerializeObject(t.text)); string text = JsonConvert.SerializeObject(t.text); // 去掉首尾双引号 text = text.Remove(0, 1); text = text.Substring(0, text.Length - 1); data.AddField("text", text); data.AddField("path", path); json.AddField("type", "UnityEngine.TextAsset".EscapeNamespaceSimple()); json.AddField("value", data); return(json); }); AddPropertyHandler(typeof(Material), (obj, context) => { Material material = (Material)obj; if (material == null) { return(null); } WXMaterial materialConverter = new WXMaterial(material, null); string materialPath = materialConverter.Export(context.preset); context.AddResource(materialPath); JSONObject json = new JSONObject(JSONObject.Type.OBJECT); JSONObject data = new JSONObject(JSONObject.Type.OBJECT); json.AddField("type", "UnityEngine.Material".EscapeNamespaceSimple()); json.AddField("value", data); data.AddField("path", materialPath); return(json); }); AddPropertyHandler(typeof(List <>), (obj, context) => { IEnumerable list = (IEnumerable)obj; if (list == null) { return(null); } JSONObject result = new JSONObject(JSONObject.Type.ARRAY); var enumerator = ((IEnumerable)list).GetEnumerator(); while (enumerator.MoveNext()) { object itemObj = enumerator.Current; if (itemObj == null) { continue; } if (itemObj.GetType() == typeof(List <>)) { throw new Exception("List不支持嵌套"); } else { Type type = itemObj.GetType(); if (type.IsSubclassOf(typeof(UnityEngine.Component)) || type == typeof(UnityEngine.GameObject)) { var o = (UnityEngine.Object)itemObj; GameObject go = null; if (o == null) { continue; } if (type.IsSubclassOf(typeof(UnityEngine.Component))) { go = ((Component)o).gameObject; } else if (type == typeof(UnityEngine.GameObject)) { go = (GameObject)o; } var path = AssetDatabase.GetAssetPath(o); // Prefab? if (go.transform.IsChildOf(context.Root.transform) || path == "") { if (!propertiesHandlerDictionary.ContainsKey(type) && !type.IsArray && (!type.IsGenericType || type.GetGenericTypeDefinition() != typeof(List <>)) && type.IsSerializable) { var sobj = new JSONObject(JSONObject.Type.OBJECT); result.Add(sobj); SerializableHandler(type, sobj, itemObj, context); } else if (type != typeof(System.Object) && propertiesHandlerDictionary.ContainsKey(type)) { var res = propertiesHandlerDictionary[type](itemObj, context); result.Add(res); } continue; } if (!WXMonoBehaviourExportHelper.exportedResourcesSet.Contains(go)) { WXMonoBehaviourExportHelper.exportedResourcesSet.Add(go); WXPrefab converter = new WXPrefab(go, path); string prefabPath = converter.Export(ExportPreset.GetExportPreset("prefab")); context.AddResource(prefabPath); } var prefabInfo = new JSONObject(JSONObject.Type.OBJECT); prefabInfo.AddField("type", type.FullName.EscapeNamespaceSimple()); prefabInfo.AddField("path", path); var innerData = new JSONObject(JSONObject.Type.OBJECT); innerData.AddField("type", "UnityPrefabWrapper"); innerData.AddField("value", prefabInfo); // data.AddField(field.Name, innerData); result.Add(innerData); } else if (!propertiesHandlerDictionary.ContainsKey(type) && !type.IsArray && (!type.IsGenericType || type.GetGenericTypeDefinition() != typeof(List <>)) && type.IsSerializable) { var sobj = new JSONObject(JSONObject.Type.OBJECT); result.Add(sobj); SerializableHandler(type, sobj, itemObj, context); } else if (type != typeof(System.Object) && propertiesHandlerDictionary.ContainsKey(type)) { var res = propertiesHandlerDictionary[type](itemObj, context); result.Add(res); } } } return(result); }); // disgusting code logic :( // refactor should be needed AddPropertyHandler(typeof(MonoBehaviour), (obj, context) => { var m = (MonoBehaviour)obj; if (!m) { return(null); } if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.Property, "Object: " + obj + "\nType: " + obj.GetType())); } var go = m.gameObject; JSONObject innerData = new JSONObject(JSONObject.Type.OBJECT); var path = AssetDatabase.GetAssetPath(go); // Prefab? if (go.transform.IsChildOf(context.Root.transform) || path == "") { var typeName = m.GetType().FullName; var escapedTypeName = WXMonoBehaviourExportHelper.EscapeNamespace(typeName); innerData.AddField("type", escapedTypeName); innerData.AddField("value", context.AddComponentInProperty(new WXEngineMonoBehaviour(m), (Component)obj)); return(innerData); } if (!WXMonoBehaviourExportHelper.exportedResourcesSet.Contains(go)) { WXMonoBehaviourExportHelper.exportedResourcesSet.Add(go); WXPrefab converter = new WXPrefab(go, path); string prefabPath = converter.Export(ExportPreset.GetExportPreset("prefab")); context.AddResource(prefabPath); } var prefabInfo = new JSONObject(JSONObject.Type.OBJECT); { var typeName = m ? m.GetType().FullName : "UnityEngine.GameObject"; var escapedTypeName = WXMonoBehaviourExportHelper.EscapeNamespace(typeName); prefabInfo.AddField("type", escapedTypeName); } prefabInfo.AddField("path", path); innerData.AddField("type", "UnityPrefabWrapper"); innerData.AddField("value", prefabInfo); return(innerData); }); AddPropertyHandler(typeof(Component), (obj, context) => { Component c = (Component)obj; if (!c) { return(null); } if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.Property, "Object: " + obj + "\nType: " + obj.GetType())); } JSONObject innerData = new JSONObject(JSONObject.Type.OBJECT); var escapedTypeName = WXMonoBehaviourExportHelper.EscapeNamespace(c.GetType().FullName); innerData.AddField("type", escapedTypeName); if (c is Transform) { innerData = GetPrefabOnSerializedField(context, c.gameObject, innerData, false); } // 下面是adaptor独有的类才需要单独写 // Physics //else if (c is BoxCollider) { // innerData.AddField("value", context.AddComponent(new WXBoxCollider((BoxCollider)c), (BoxCollider)c)); //} else if (c is SphereCollider) { // innerData.AddField("value", context.AddComponent(new WXSphereCollider((SphereCollider)c), (SphereCollider)c)); //} else if (c is CapsuleCollider) { // innerData.AddField("value", context.AddComponent(new WXCapsuleCollider((CapsuleCollider)c), (CapsuleCollider)c)); //} else if (c is MeshCollider) { // innerData.AddField("value", context.AddComponent(new WXMeshCollider((MeshCollider)c), (MeshCollider)c)); //} else if (c is Rigidbody) { // innerData.AddField("value", context.AddComponent(new WXRigidbody((Rigidbody)c), (Rigidbody)c)); //} else if (c is AudioSource) { innerData.AddField("value", context.AddComponentInProperty(new WXEngineAudioSource((AudioSource)c), (AudioSource)c)); } // 有ref的类 else { // if (context.componentDictionary.ContainsKey(c)) { innerData.AddField("value", context.AddComponentInProperty(new WXUnityComponent(c), c)); // } } return(innerData); }); AddPropertyHandler(typeof(GameObject), (obj, context) => { var go = (GameObject)obj; if (!go) { return(null); } if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.Property, "Object: " + obj + "\nType: " + obj.GetType())); } JSONObject innerData = new JSONObject(JSONObject.Type.OBJECT); return(GetPrefabOnSerializedField(context, go, innerData)); }); }
// inner recursion method, thus each if-statement must have @return in the end of the following block. private static void innerHandleProperty(Type type, FieldInfo field, object obj, JSONObject data, WXHierarchyContext context) { if (ExportLogger.LOGGING) { ExportLogger.AddLog(new ExportLogger.Log(ExportLogger.Log.Type.Inner, "Type: " + type + "\nObject: " + obj + "\nJson: " + data)); } if (obj == null || type == null || type == typeof(System.Object) || field.IsDefined(typeof(NonSerializedAttribute)) || field.IsDefined(typeof(HideInInspector))) { return; } if (WXBridge.isNGUIPreset) { Type wxnguiType = WXMonoBehaviourExportHelper.GetWXNGUIComponentType(type); if (wxnguiType != null) { var nativeComp = (Component)field.GetValue(obj); if (nativeComp != null) { var go = nativeComp.gameObject; Debug.Log(nativeComp); var entity = context.MakeEntity(go); // 特殊处理 if (wxnguiType.FullName == "WXEngine.WXTransform2DComponent") { data.AddField(field.Name, context.AddComponentInProperty( (WXComponent)Activator.CreateInstance(wxnguiType, (object)nativeComp.transform), nativeComp.transform )); } else { data.AddField(field.Name, context.AddComponentInProperty( (WXComponent)Activator.CreateInstance(wxnguiType, nativeComp, go, entity), nativeComp )); } } } } if (WXBridge.isUGUIPreset) { Type wxuguiType = WXMonoBehaviourExportHelper.GetWXUGUIComponentType(type); if (wxuguiType != null) { var nativeComp = (Component)field.GetValue(obj); if (nativeComp != null) { var go = nativeComp.gameObject; Debug.Log(nativeComp); var entity = context.MakeEntity(go); // 特殊处理 if (wxuguiType.FullName == "WeChat.WXUGUITransform2DComponent") { data.AddField(field.Name, context.AddComponent( (WXComponent)Activator.CreateInstance(wxuguiType, (object)nativeComp.transform), nativeComp.transform )); } else { data.AddField(field.Name, context.AddComponent( (WXComponent)Activator.CreateInstance(wxuguiType, nativeComp, go, entity), nativeComp )); } } } } if (WXBridge.isUGUIPreset) { Type wxuguiType = WXMonoBehaviourExportHelper.GetWXUGUIComponentType(type); if (wxuguiType != null) { var nativeComp = (Component)field.GetValue(obj); if (nativeComp != null) { var go = nativeComp.gameObject; Debug.Log(nativeComp); var entity = context.MakeEntity(go); // 特殊处理 if (wxuguiType.FullName == "WeChat.WXUGUITransform2DComponent") { data.AddField(field.Name, context.AddComponent( (WXComponent)Activator.CreateInstance(wxuguiType, (object)nativeComp.transform), nativeComp.transform )); } else { data.AddField(field.Name, context.AddComponent( (WXComponent)Activator.CreateInstance(wxuguiType, nativeComp, go, entity), nativeComp )); } } } } if (WXMonoBehaviourExportHelper.IsInBlackList(type)) { return; } if (propertiesHandlerDictionary.ContainsKey(type)) { var res = InvokePropertyHandler(type, field.GetValue(obj), context); if (res) { data.AddField(field.Name, res); } return; } else if (type.IsArray || (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(List <>))) { var res = InvokePropertyHandler(typeof(List <>), field.GetValue(obj), context); if (res) { data.AddField(field.Name, res); } return; } else if (type.IsEnum) { var res = JSONObject.Create((int)field.GetValue(obj)); if (res) { data.AddField(field.Name, res); } return; } else if (type.IsSubclassOf(typeof(UnityEngine.Component)) || type == typeof(UnityEngine.GameObject)) { // Prefab or not var o = (UnityEngine.Object)field.GetValue(obj); GameObject go = null; if (o == null) { return; } if (type.IsSubclassOf(typeof(UnityEngine.Component))) { go = ((Component)o).gameObject; } else if (type == typeof(UnityEngine.GameObject)) { go = (GameObject)o; } var path = AssetDatabase.GetAssetPath(o); if (go.transform.IsChildOf(context.Root.transform) || path == "") { if (type.IsSerializable) { var _innerData = new JSONObject(JSONObject.Type.OBJECT); data.AddField(field.Name, _innerData); SerializableHandler(type, _innerData, field.GetValue(obj), context); return; } innerHandleProperty(type.BaseType, field, obj, data, context); return; } if (!WXMonoBehaviourExportHelper.exportedResourcesSet.Contains(go)) { WXMonoBehaviourExportHelper.exportedResourcesSet.Add(go); WXPrefab converter = new WXPrefab(go, path); string prefabPath = converter.Export(ExportPreset.GetExportPreset("prefab")); context.AddResource(prefabPath); } var prefabInfo = new JSONObject(JSONObject.Type.OBJECT); prefabInfo.AddField("type", type.FullName.EscapeNamespaceSimple()); prefabInfo.AddField("path", path); var innerData = new JSONObject(JSONObject.Type.OBJECT); innerData.AddField("type", "UnityPrefabWrapper"); innerData.AddField("value", prefabInfo); data.AddField(field.Name, innerData); return; } else if (type.IsSerializable) { // data of serializable object as a new JSONObject to be added var innerData = new JSONObject(JSONObject.Type.OBJECT); data.AddField(field.Name, innerData); SerializableHandler(type, innerData, field.GetValue(obj), context); return; } innerHandleProperty(type.BaseType, field, obj, data, context); }