/// <summary> /// Imports an export from another package file. /// </summary> /// <param name="mePackage"></param> /// <param name="ex">Export object from the other package to import</param> /// <param name="link">Local parent node UIndex</param> /// <param name="outputEntry">Newly generated export entry reference</param> /// <returns></returns> private static bool importExport(IMEPackage mePackage, ExportEntry ex, int link, out ExportEntry outputEntry) { byte[] prePropBinary; if (ex.HasStack) { if (mePackage.Game < MEGame.ME3) { prePropBinary = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00 }; } else { prePropBinary = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00 }; } } else { int start = ex.GetPropertyStart(); prePropBinary = new byte[start]; } PropertyCollection props = ex.GetProperties(); //store copy of names list in case something goes wrong List <string> names = mePackage.Names.ToList(); try { if (ex.Game != mePackage.Game) { props = EntryPruner.RemoveIncompatibleProperties(ex.FileRef, props, ex.ClassName, mePackage.Game); } } catch (Exception exception) { //restore namelist in event of failure. mePackage.setNames(names); Console.WriteLine($"Error occured while trying to import {ex.ObjectName} : {exception.Message}"); //MessageBox.Show($"Error occured while trying to import {ex.ObjectName} : {exception.Message}"); outputEntry = null; return(false); } //takes care of slight header differences between ME1/2 and ME3 byte[] newHeader = ex.GenerateHeader(mePackage.Game); //for supported classes, this will add any names in binary to the Name table, as well as take care of binary differences for cross-game importing //for unsupported classes, this will just copy over the binary byte[] binaryData = ExportBinaryConverter.ConvertPostPropBinary(ex, mePackage.Game).ToArray(mePackage); int classValue = 0; int archetype = 0; int superclass = 0; //Set class. This will only work if the class is an import, as we can't reliably pull in exports without lots of other stuff. if (ex.idxClass < 0) { //The class of the export we are importing is an import. We should attempt to relink this. ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxClass); IEntry newClassImport = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage); classValue = newClassImport.UIndex; } else if (ex.idxClass > 0) { //Todo: Add cross mapping support as multi-mode will allow this to work now ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxClass); ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath); if (matchingExport != null) { classValue = matchingExport.UIndex; } } //Set superclass if (ex.idxSuperClass < 0) { //The class of the export we are importing is an import. We should attempt to relink this. ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxSuperClass); IEntry newClassImport = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage); superclass = newClassImport.UIndex; } else if (ex.idxSuperClass > 0) { //Todo: Add cross mapping support as multi-mode will allow this to work now ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxSuperClass); ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath); if (matchingExport != null) { superclass = matchingExport.UIndex; } } //Check archetype. if (ex.idxArchtype < 0) { ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxArchtype); IEntry newClassImport = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage); archetype = newClassImport.UIndex; } else if (ex.idxArchtype > 0) { ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxArchtype); ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath); if (matchingExport != null) { archetype = matchingExport.UIndex; } } outputEntry = new ExportEntry(mePackage, prePropBinary, props, binaryData) { Header = newHeader, idxClass = classValue, idxObjectName = mePackage.FindNameOrAdd(ex.FileRef.getNameEntry(ex.idxObjectName)), idxLink = link, idxSuperClass = superclass, idxArchtype = archetype }; mePackage.addExport(outputEntry); return(true); }