public DxilLibraryDesc ( ShaderBytecode?dXILLibrary = null, uint?numExports = null, ExportDesc *pExports = null ) : this() { if (dXILLibrary is not null) { DXILLibrary = dXILLibrary.Value; } if (numExports is not null) { NumExports = numExports.Value; } if (pExports is not null) { PExports = pExports; } }
public ExistingCollectionDesc ( ID3D12StateObject *pExistingCollection = null, uint?numExports = null, ExportDesc *pExports = null ) : this() { if (pExistingCollection is not null) { PExistingCollection = pExistingCollection; } if (numExports is not null) { NumExports = numExports.Value; } if (pExports is not null) { PExports = pExports; } }