private void exportDropdown(Dropdown dropdown, bool inside = false) { var name = dropdown.name.Substring(dropdown.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Dropdown," : " {0}: UnityEngine.UI.Dropdown;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"Dropdown\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"Dropdown\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(dropdown.transform))); }
//private void exportSpineUI(Spine.Unity.SkeletonGraphic skeletonGraphic, bool inside = false) //{ // var name = skeletonGraphic.name.Substring(skeletonGraphic.name.IndexOf('$') + 1); // var typeString = ""; // var ExportFormatString = inside ? "{0}: Spine.Unity.SkeletonGraphic," : " {0}: Spine.Unity.SkeletonGraphic;"; // ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); // var FormatString = inside ? // "{0} = transform:Find(\"{1}\"):GetComponent(\"SkeletonGraphic\")," : // "self.{0} = transform:Find(\"{1}\"):GetComponent(\"SkeletonGraphic\");"; // ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(skeletonGraphic.transform))); //} private void exportGameObject(Transform item, bool inside = false) { var name = item.name.Substring(item.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.Transform," : " {0}: UnityEngine.Transform;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\")," : "self.{0} = transform:Find(\"{1}\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(item.transform))); }
private void exportToggle(Toggle toggle, bool inside = false) { var name = toggle.name.Substring(toggle.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Toggle," : " {0}: UnityEngine.UI.Toggle;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"Toggle\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"Toggle\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(toggle.transform))); }
private void exportInput(InputField input, bool inside = false) { var name = input.name.Substring(input.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.InputField," : " {0}: UnityEngine.UI.InputField;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"InputField\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"InputField\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(input.transform))); }
private void exportAnimator(Animator image, bool inside = false) { var name = "Animator_" + image.name.Substring(image.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Image," : " {0}: UnityEngine.UI.Image;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"Animator\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"Animator\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(image.transform))); }
// private void exportGameObject(GameObject gameobject, bool inside = false){ // var name = gameobject.name.Substring(1); // var ExportFormatString = inside ? "{0}: UnityEngine.GameObject," : " {0}: UnityEngine.GameObject;"; // ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); // var FormatString = inside ? // "{0} = transform:Find(\"{1}\").gameObject," : // "self.{0} = transform:Find(\"{1}\").gameObject;"; // ConstStringBuilder.AppendLine(string.Format(FormatString, name, GetFullPath(gameobject.transform))); // } private void exportReatTransform(RectTransform rect, bool inside = false) { var name = rect.name.Substring(rect.name.IndexOf('$') + 1); var ExportFormatString = inside ? "{0}: UnityEngine.UI.RectTransform," : " {0}: UnityEngine.UI.RectTransform;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var typeString = ""; var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"RectTransform\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"RectTransform\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(rect.transform))); }
private void exportSlider(Slider slider, bool inside = false) { var name = slider.name.Substring(slider.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Slider," : " {0}: UnityEngine.UI.Slider;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = self.transform:Find(\"{1}\"):GetComponent(\"Slider\")," : "self.{0} = self.transform:Find(\"{1}\"):GetComponent(\"Slider\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(slider.transform))); }
private void exportText(Text text, bool inside = false) { // export var Text_time: UnityEngine.UI.Text; // Text_time = transform:Find("Texts/Text_time"):GetComponent("Button"); var name = "Text_" + text.name.Substring(text.name.IndexOf('$') + 1); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Text," : " {0}: UnityEngine.UI.Text;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"Text\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"Text\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(text.transform))); }
private void exportButton(Button button, bool inside = false) { var name = button.name.Substring(button.name.IndexOf('$') + 1); // if (button.name[0] == '-') // Debug.Log(button.name + " " + button.name.IndexOf('$') + " " + button.name.Substring(button.name.IndexOf('$') + 1)); var typeString = ""; var ExportFormatString = inside ? "{0}: UnityEngine.UI.Button," : " {0}: UnityEngine.UI.Button;"; ExportConstStringBuilder.AppendLine(string.Format(ExportFormatString, name)); var FormatString = inside ? "{0} = transform:Find(\"{1}\"):GetComponent(\"Button\")," : "self.{0} = transform:Find(\"{1}\"):GetComponent(\"Button\");"; ConstStringBuilder.AppendLine(string.Format(typeString + FormatString, name, GetFullPath(button.transform))); }