private void AddExplosion(ExplosionVars explosionVars, Vector3 position) { _explosionManager.AddExplosion( OwnerTag, position, explosionVars.duration, explosionVars.scale ); }
private void AddExplosion(ExplosionVars explosionVars) { AddExplosion(explosionVars, _projectileObject.transform.position); }
private void AddExplosion(ExplosionVars explosionVars) { AddExplosion (explosionVars, _projectileObject.transform.position); }