private void Start() { //Set references to the scripts.\\ levelDestroyer = GetComponent <CreateLevelDestroyer> (); ui = GetComponent <ExplosionUI> (); endTurn = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <EndTurn>(); }
protected override void OpenInput() { base.OpenInput(); _explosionUI = Instantiate(_explosionCanvasPrefab).GetComponent <ExplosionUI>(); _explosionPower = _startingPower; UpdatePowerMeter(); }
private void Start() { ui = GetComponent <ExplosionUI>(); endTurn = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <EndTurn>(); }