示例#1
0
 private void Start()
 {
     //Set references to the scripts.\\
     levelDestroyer = GetComponent <CreateLevelDestroyer> ();
     ui             = GetComponent <ExplosionUI> ();
     endTurn        = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <EndTurn>();
 }
示例#2
0
 protected override void OpenInput()
 {
     base.OpenInput();
     _explosionUI    = Instantiate(_explosionCanvasPrefab).GetComponent <ExplosionUI>();
     _explosionPower = _startingPower;
     UpdatePowerMeter();
 }
 private void Start()
 {
     ui      = GetComponent <ExplosionUI>();
     endTurn = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <EndTurn>();
 }