private void BombTimer_Tick(object sender, EventArgs e) { if (bomb3tick == 4) { BombTimer.Stop(); expload.controls.play(); explosion1.Visible = true; explosion2.Visible = true; explosion3.Visible = true; explosion4.Visible = true; explosion1.Location = new Point(bomb.Location.X, bomb.Location.Y - 50); explosion2.Location = new Point(bomb.Location.X + 50, bomb.Location.Y); explosion3.Location = new Point(bomb.Location.X, bomb.Location.Y + 50); explosion4.Location = new Point(bomb.Location.X - 50, bomb.Location.Y); ExplosionTimer.Start(); } bomb3tick++; }
private void OnDestroyed(object sender, EventArgs e) { MoveTimer.Stop(); ExplosionTimer.Start(); }