public ExplosionData(string Tag = null) : base(Tag) { Force = new Single(); Damage = new Single(); Radius = new Single(); Light = new FormID(); Sound1 = new FormID(); Flags = new ExplosionFlags(); ISRadius = new Single(); ImpactDataSet = new FormID(); Sound2 = new FormID(); RadiationLevel = new Single(); RadiationDissipationTime = new Single(); RadiationRadius = new Single(); SoundLevel = new SoundLevel(); }
public ExplosionData(Single Force, Single Damage, Single Radius, FormID Light, FormID Sound1, ExplosionFlags Flags, Single ISRadius, FormID ImpactDataSet, FormID Sound2, Single RadiationLevel, Single RadiationDissipationTime, Single RadiationRadius, SoundLevel SoundLevel) { this.Force = Force; this.Damage = Damage; this.Radius = Radius; this.Light = Light; this.Sound1 = Sound1; this.Flags = Flags; this.ISRadius = ISRadius; this.ImpactDataSet = ImpactDataSet; this.Sound2 = Sound2; this.RadiationLevel = RadiationLevel; this.RadiationDissipationTime = RadiationDissipationTime; this.RadiationRadius = RadiationRadius; this.SoundLevel = SoundLevel; }