void OnCollisionEnter(Collision collision) { if (collision.collider.name == "MeteoColliderPad") { rb.isKinematic = true; transform.parent = GameObject.Find("SpaceShip").transform; explosionScript.FirstExplosion(collision.contacts[0].point); sound.PlayOneShot(sound.clip); GlobalEventLog.isCrash = true; GlobalEventLog.radioFixed = false; GlobalEventLog.joystickFixed = false; collisionTime = Time.time; } }