private void Explode() { Explosion newExplosion = ExplosionPool.Instance.Get(); newExplosion.transform.position = transform.position; newExplosion.transform.rotation = transform.rotation; newExplosion.transform.localScale = transform.localScale; newExplosion.gameObject.SetActive(true); newExplosion.AdjustExplosion(Random.Range(0.5f, 1f)); newExplosion.Explode(); ReturnBomb(); }