public void Have_non_empty_explanation() { // Arrange & Act ExplodingKittens.Cards.Skip skip = new ExplodingKittens.Cards.Skip(null, 1, "Test skip card"); // Assert NUnit.Framework.Assert.IsNotEmpty(skip.Explanation); }
public void Assign_turn_to_the_next_player_when_played() { // Arrange Game game = new Game(2); ExplodingKittens.Cards.Skip skip = new ExplodingKittens.Cards.Skip(game, 1, "Test skip card"); // Act skip.Play(); // Assert NUnit.Framework.Assert.AreEqual(game.Players.Last.Value, game.ActivePlayer); }