public void Have_non_empty_explanation() { // Arrange & Act ExplodingKittens.Cards.Attack attack = new ExplodingKittens.Cards.Attack(null, 1, "Test attack card"); // Assert NUnit.Framework.Assert.IsNotEmpty(attack.Explanation); }
public void Not_implement_play_method_called_with_another_player() { // Arrange Game game = new Game(2); ExplodingKittens.Cards.Attack attack = new ExplodingKittens.Cards.Attack(game, 1, "Test attack card"); // Act, assert NUnit.Framework.Assert.That(() => attack.Play(game.NextPlayer), Throws.Exception.TypeOf <NotImplementedException>()); }
public void Set_the_current_player_as_not_attacked_when_played() { // Arrange Game game = new Game(2); ExplodingKittens.Cards.Attack attack = new ExplodingKittens.Cards.Attack(game, 1, "Test attack card"); // Act attack.Play(); // Assert NUnit.Framework.Assert.IsFalse(game.PreviousPlayer.IsUnderAttack); }
public void Set_the_next_player_as_attacked_when_played() { // Arrange Game game = new Game(2); ExplodingKittens.Cards.Attack attack = new ExplodingKittens.Cards.Attack(game, 1, "Test attack card"); // Act attack.Play(); // Assert NUnit.Framework.Assert.IsTrue(game.ActivePlayer.IsUnderAttack); }
public void Have_card_be_selected_when_selected() { // Arrange Game game = new Game(2); Player player = new Player(1, game); ExplodingKittens.Cards.Card card = new ExplodingKittens.Cards.Attack(game, 1, "Test card"); player.Hand.Cards.Add(1, card); // Act player.SelectCard(1); // Assert NUnit.Framework.Assert.IsTrue(card.IsSelected); }