private void OnExplode(float timeMS, ExploderObject.ExplosionState state) { if (state == ExploderObject.ExplosionState.ExplosionStarted) { // deactivate the grenade game object ExploderUtils.SetVisible(gameObject, false); // play explosion sound SourceExplosion.PlayOneShot(ExplosionSound); Flash.gameObject.transform.position = gameObject.transform.position; Flash.gameObject.transform.position += Vector3.up; // turn on flash light for 5 frames flashing = 10; ExplosionEffect.gameObject.transform.position = gameObject.transform.position; ExplosionEffect.Emit(1); ExploderUtils.Log("OnExplode started"); } if (state == ExploderObject.ExplosionState.ExplosionFinished) { ExplodeFinished = true; explosionInProgress = false; ExploderUtils.Log("OnExplode finished"); } }
private void OnExplosion(float time, ExploderObject.ExplosionState state) { if (state == ExploderObject.ExplosionState.ExplosionFinished) { //Utils.Log("Exploded"); } }
private void OnExplosion(float time, ExploderObject.ExplosionState state) { if (state == ExploderObject.ExplosionState.ExplosionFinished) { //UnityEngine.Debug.Log("Exploded"); } }
void OnExplosion(float timeMS, ExploderObject.ExplosionState state) { if (state == ExploderObject.ExplosionState.ExplosionFinished) { Finish(); } }
void Awake() { Instance = gameObject.GetComponent <ExploderObject>(); #pragma warning disable 618 ExploderInstance = Instance; #pragma warning restore 618 }
private void Start() { Application.set_targetFrameRate(60); this.exploder = ExploderSingleton.Instance; foreach (GameObject gameObject in this.toCrack) { this.exploder.CrackObject(gameObject); } }
private void Start() { Application.targetFrameRate = 60; // // access exploder from singleton // Exploder = Utils.ExploderSingleton.ExploderInstance; }
private void ExplodeObject(GameObject obj) { ExploderObject component = (ExploderObject)obj.GetComponent <ExploderObject>(); if (!Object.op_Implicit((Object)component)) { return; } component.ExplodeObject(((Component)this).get_gameObject(), new ExploderObject.OnExplosion(this.OnExplosion)); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { ExploderObject exploder = GameObject.Find("exploder").GetComponent <ExploderObject>(); exploder.gameObject.SetActive(true); exploder.transform.position = transform.position; exploder.Explode(); } }
void CreateBlock() { blockCube = Instantiate(blockCube) as GameObject; blockCube.name = "Block"; exploder = blockCube.GetComponent<ExploderObject>(); blockCube.SetActive(true); blockCube.transform.position = new Vector3(0,4,-distance); blockCube.transform.parent = transform; blockCube.transform.DOLocalRotate (new Vector3 (0, 360, 0), 3).SetRelative ().SetLoops (-1, LoopType.Yoyo); currentGesture = Random.Range (0, gestureTextures.Length); blockCube.GetComponent<MeshRenderer> ().material.mainTexture = gestureTextures [currentGesture]; }
private void Start() { _animator = GetComponent <Animator>(); _rigidbody = rigidbody; _rotation = transform.rotation; _exploder = GetComponent <ExploderObject>(); Invoke("Phase1", 0f); Invoke("Phase2", 2.4f); Invoke("Phase3", 3.3f); Invoke("Phase4", 4.2f); Invoke("Phase5", 5f); }
private void OnEnable() { fragment = this.target as Fragment; if (fragment) { exploder = GameObject.FindObjectOfType <ExploderObject>(); if (exploder) { exploderSerObject = new SerializedObject(exploder); } } }
private void OnExplode(float timeMS, ExploderObject.ExplosionState state) { if (state == ExploderObject.ExplosionState.ExplosionStarted) { // play explosion sound SourceExplosion.PlayOneShot(ExplosionSound); Flash.gameObject.transform.position = ChairBomb.transform.position; Flash.gameObject.transform.position += Vector3.up; // turn on flash light for 10 frames flashing = 10; } }
private void Start() { this.Exploder = ExploderSingleton.Instance; if (this.Exploder.DontUseTag) { Object[] objectsOfType = Object.FindObjectsOfType(typeof(Explodable)); List <GameObject> gameObjectList = new List <GameObject>(objectsOfType.Length); gameObjectList.AddRange(((IEnumerable)objectsOfType).Cast <Explodable>().Where <Explodable>((Func <Explodable, bool>)(ex => Object.op_Implicit((Object)ex))).Select <Explodable, GameObject>((Func <Explodable, GameObject>)(ex => ((Component)ex).get_gameObject()))); this.DestroyableObjects = gameObjectList.ToArray(); } else { this.DestroyableObjects = GameObject.FindGameObjectsWithTag("Exploder"); } }
private void Start() { Exploder = Utils.ExploderSingleton.ExploderInstance; if (Exploder.DontUseTag) { var objs = FindObjectsOfType(typeof(Explodable)); var objList = new List <GameObject>(objs.Length); objList.AddRange(from Explodable ex in objs where ex select ex.gameObject); DestroyableObjects = objList.ToArray(); } else { // find all objects in the scene with tag "Exploder" DestroyableObjects = GameObject.FindGameObjectsWithTag("Exploder"); } }
/// <summary> /// exploder callback /// </summary> void OnExplosion(float time, ExploderObject.ExplosionState state) { // explosion is finished if (state == ExploderObject.ExplosionState.ExplosionFinished) { //! //! HERE IS THE LIST OF ACTIVE FRAGMENTS //! // var list = FragmentPool.Instance.GetActiveFragments(); // NOTE: // if you run another explosion afterwards and you dont clear or deactivate fragmets in fragment pool // you might get some of the fragments from old explosion as well // to deactivate fragments you can call FragmentPool.Instance.DeactivateFragments() } }
protected override void Start() { base.Start(); _exploder = this.GetComponentInChildren <ExploderObject>(); _audioPlayer = this.GetComponent <AudioSource>(); if (_audioPlayer == null) { Debug.LogError(this.gameObject.name + " could not find its audio player"); } if (eggLeftoversGO == null) { Debug.LogWarning(this.gameObject.name + " is missing a eggLeftoversPrefab reference"); } }
private void Start() { Exploder = Utils.ExploderSingleton.ExploderInstance; if (Exploder.DontUseTag) { var objs = FindObjectsOfType(typeof (Explodable)); var objList = new List<GameObject>(objs.Length); objList.AddRange(from Explodable ex in objs where ex select ex.gameObject); DestroyableObjects = objList.ToArray(); } else { // find all objects in the scene with tag "Exploder" DestroyableObjects = GameObject.FindGameObjectsWithTag("Exploder"); } }
private void Start() { this.DestroyableObjects = GameObject.FindGameObjectsWithTag("Exploder"); this.Exploder = ExploderSingleton.Instance; }
void Start() { ExploderInstance = gameObject.GetComponent <ExploderObject>(); }
void Awake() { ExploderInstance = gameObject.GetComponent <ExploderObject>(); }
void Start() { exploder = GameObject.Find("Exploder").GetComponent <ExploderObject>(); }
void Start() { root = GetRoot(); exploder = root.GetComponent<ExploderObject>(); }
void Awake(){ sInstance = this; m_Exploder = GetComponent<ExploderObject>(); mTouch_Start = new Vector2[10]; mTouch_End = new Vector2[10]; TouchDetectRange = new Vector2 (50f,50f); }
void Start() { ExploderInstance = gameObject.GetComponent<ExploderObject>(); }
private void Update() { GameObject gameObject = (GameObject)null; TargetType targetType = TargetManager.Instance.TargetType; if (targetType == TargetType.UseObject) { if (this.lastTarget == TargetType.UseObject) { ; } this.lastTarget = TargetType.UseObject; } if (this.lastTarget != TargetType.UseObject) { ; } this.lastTarget = targetType; Ray ray = this.MouseLookCamera.mainCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f)); Debug.DrawRay(((Ray) ref ray).get_origin(), Vector3.op_Multiply(((Ray) ref ray).get_direction(), 10f), Color.get_red(), 0.0f); if (targetType == TargetType.DestroyableObject) { gameObject = TargetManager.Instance.TargetObject; } if (Input.GetMouseButtonDown(0) && (double)this.nextShotTimeout < 0.0 && CursorLocking.IsLocked) { if (targetType != TargetType.UseObject) { this.Source.PlayOneShot(this.GunShot); this.MouseLookCamera.Kick(); this.reloadTimeout = 0.3f; this.flashing = 5; } if (Object.op_Implicit((Object)gameObject)) { ((Component)this.exploder).get_transform().set_position(ExploderUtils.GetCentroid(gameObject)); this.exploder.ExplodeSelf = false; ExploderObject exploder = this.exploder; Vector3 direction = ((Ray) ref ray).get_direction(); Vector3 normalized = ((Vector3) ref direction).get_normalized(); exploder.ForceVector = normalized; this.exploder.Force = 10f; this.exploder.UseForceVector = true; this.exploder.TargetFragments = 30; this.exploder.Radius = 1f; this.exploder.ExplodeRadius(); } this.nextShotTimeout = 0.6f; } this.nextShotTimeout -= Time.get_deltaTime(); if (this.flashing > 0) { this.Flash.set_intensity(1f); ExploderUtils.SetActive(this.MuzzleFlash, true); --this.flashing; } else { this.Flash.set_intensity(0.0f); ExploderUtils.SetActive(this.MuzzleFlash, false); } this.reloadTimeout -= Time.get_deltaTime(); if ((double)this.reloadTimeout >= 0.0) { return; } this.reloadTimeout = float.MaxValue; this.Source.PlayOneShot(this.Reload); this.ReloadAnim.Play(); }
private void Awake() { ExploderSingleton.Instance = (ExploderObject)((Component)this).get_gameObject().GetComponent <ExploderObject>(); ExploderSingleton.ExploderInstance = ExploderSingleton.Instance; }
private void Start() { DestroyableObjects = GameObject.FindGameObjectsWithTag("Exploder"); Exploder = Utils.ExploderSingleton.ExploderInstance; }
void Awake() { ExploderInstance = gameObject.GetComponent<ExploderObject>(); }