示例#1
0
 public void FreePools()
 {
     DDRed.FreePools();
     DDYellow.FreePools();
     DDWhite.FreePools();
     DDBlue.FreePools();
     ExplodeAnim.FreePools();
 }
示例#2
0
    void Death()
    {
        gameObject.SetActive(false);
        poolOn.Remove(this);
        poolOff.Add(this);
        lifeTime = 5;
        ExplodeAnim anim = ExplodeAnim.CreateFromPool();

        anim.transform.position = this.transform.position;
    }
示例#3
0
    static public ExplodeAnim CreateFromPool()
    {
        ExplodeAnim result = null;

        if (poolOff.Count == 0)
        {
            GameObject tmp = Instantiate <GameObject>(DDMapCreator.instance.squareReferences.explode.gameObject);
            tmp.transform.SetParent(DDMapCreator.instance.transform);
            tmp.transform.localScale = Vector3.one;
            result = tmp.GetComponent <ExplodeAnim>();
            poolOn.Add(result);
        }
        else
        {
            result = poolOff[0];
            poolOn.Add(result);
            poolOff.RemoveAt(0);
        }
        result.gameObject.SetActive(true);
        return(result);
    }