示例#1
0
文件: ItemData.cs 项目: robbobby/mir2
    public void Save(BinaryWriter writer)
    {
        writer.Write(UniqueID);
        writer.Write(ItemIndex);

        writer.Write(CurrentDura);
        writer.Write(MaxDura);

        writer.Write(Count);

        writer.Write(SoulBoundId);
        byte Bools = 0;

        if (Identified)
        {
            Bools |= 0x01;
        }
        if (Cursed)
        {
            Bools |= 0x02;
        }
        writer.Write(Bools);

        writer.Write(Slots.Length);
        for (int i = 0; i < Slots.Length; i++)
        {
            writer.Write(Slots[i] == null);
            if (Slots[i] == null)
            {
                continue;
            }

            Slots[i].Save(writer);
        }

        writer.Write(GemCount);


        AddedStats.Save(writer);
        Awake.Save(writer);

        writer.Write((byte)RefinedValue);
        writer.Write(RefineAdded);
        writer.Write(RefineSuccessChance);

        writer.Write(WeddingRing);

        writer.Write(ExpireInfo != null);
        ExpireInfo?.Save(writer);

        writer.Write(RentalInformation != null);
        RentalInformation?.Save(writer);

        writer.Write(IsShopItem);

        writer.Write(SealedInfo != null);
        SealedInfo?.Save(writer);
    }
示例#2
0
文件: ItemData.cs 项目: cpp1992/mir2
    public void Save(BinaryWriter writer)
    {
        writer.Write(UniqueID);
        writer.Write(ItemIndex);

        writer.Write(CurrentDura);
        writer.Write(MaxDura);

        writer.Write(Count);

        writer.Write(AC);
        writer.Write(MAC);
        writer.Write(DC);
        writer.Write(MC);
        writer.Write(SC);

        writer.Write(Accuracy);
        writer.Write(Agility);
        writer.Write(HP);
        writer.Write(MP);

        writer.Write(AttackSpeed);
        writer.Write(Luck);
        writer.Write(SoulBoundId);
        byte Bools = 0;

        if (Identified)
        {
            Bools |= 0x01;
        }
        if (Cursed)
        {
            Bools |= 0x02;
        }
        writer.Write(Bools);
        writer.Write(Strong);
        writer.Write(MagicResist);
        writer.Write(PoisonResist);
        writer.Write(HealthRecovery);
        writer.Write(ManaRecovery);
        writer.Write(PoisonRecovery);
        writer.Write(CriticalRate);
        writer.Write(CriticalDamage);
        writer.Write(Freezing);
        writer.Write(PoisonAttack);

        writer.Write(Slots.Length);
        for (int i = 0; i < Slots.Length; i++)
        {
            writer.Write(Slots[i] == null);
            if (Slots[i] == null)
            {
                continue;
            }

            Slots[i].Save(writer);
        }

        writer.Write(GemCount);


        Awake.Save(writer);

        writer.Write((byte)RefinedValue);
        writer.Write(RefineAdded);

        writer.Write(WeddingRing);

        writer.Write(ExpireInfo != null);
        ExpireInfo?.Save(writer);

        writer.Write(RentalInformation != null);
        RentalInformation?.Save(writer);
    }