static private string NameImageFile() { ExperimentSettings _expInstance = ExperimentSettings.GetInstance(); string imageFileName = _expInstance.FileName + "_" + _expInstance.MazeSettings.TrialName + _expInstance.TrialTracker[_expInstance.MazeSettings.TrialName].ToString() + "_"; if (ExperimentSettings.IsAP() || ExperimentSettings.IsSPT() || ExperimentSettings.IsTP()) { if (_expInstance.MazeSettings.Arrows) { imageFileName += "Arrows_"; } } if (ExperimentSettings.IsCM()) { imageFileName += "Start" + _expInstance.MazeSettings.StartLocationCM + "-"; if (!string.IsNullOrEmpty(_expInstance.MazeSettings.LandmarkGoalCM)) { imageFileName += "Landmark" + _expInstance.MazeSettings.LandmarkGoalCM; } } imageFileName += "_path.png"; return(imageFileName); }
public void OnTriggerEnter(Collider other) { Debug.Log("MazeEnd() being called due to maze completion"); ExperimentSettings _instance = ExperimentSettings.GetInstance(); _instance.MazeSettings.ReachedEnd = true; MazeController.MazeEnd(); }
static private List <string> GetExperimentHeader() { List <string> experimentHeader = new List <string>(); ExperimentSettings _expInstance = ExperimentSettings.GetInstance(); experimentHeader.Add("Participant ID: " + _expInstance.ParticipantID); experimentHeader.Add("Experimenter Initials: " + _expInstance.ExperimenterInitials); experimentHeader.Add("Date: " + _expInstance.Date); experimentHeader.Add("Experiment Type: " + _expInstance.ExperimentType); return(experimentHeader); }
private void Start() { _expInstance = ExperimentSettings.GetInstance(); _expInstance.MazeSettings = new MazeSettings(); if (!string.IsNullOrEmpty(_expInstance.ExperimenterInitials)) // if this already exists then we're coming out of a maze { OpenSubmenu(); } else { PopulateDropdown(); } }
private void OnTriggerEnter(Collider other) { ExperimentSettings _expInstance = ExperimentSettings.GetInstance(); if (_expInstance.MazeSettings.Rotate || _expInstance.MazeSettings.Pause) { Debug.Log(gameObject.transform.position); MazeController.cornerTransform = gameObject.transform; gameObject.SetActive(false); //Debug.Log(gameObject.ToString()); MazeController.onCorner = cornerNum; MazeController.cornerEvent = true; } }
static private List <string> GetExperimentInfo() { List <string> experimentInfo = new List <string>(); ExperimentSettings _expInstance = ExperimentSettings.GetInstance(); experimentInfo.Add(_expInstance.MazeSettings.TrialName + _expInstance.TrialTracker[_expInstance.MazeSettings.TrialName].ToString()); experimentInfo.Add("Maze: " + _expInstance.MazeSettings.MazeName.ToString()); experimentInfo.Add("Trial Number: " + _expInstance.TrialTracker[_expInstance.MazeSettings.TrialName].ToString()); experimentInfo.Add("Experiment Type: " + _expInstance.ExperimentType); if (ExperimentSettings.IsAP() || ExperimentSettings.IsSPT() || ExperimentSettings.IsTP()) { experimentInfo.Add("Arrows: " + _expInstance.MazeSettings.Arrows.ToString()); } if (ExperimentSettings.IsCM()) { experimentInfo.Add("CM Start Location: " + _expInstance.MazeSettings.StartLocationCM); if (!string.IsNullOrEmpty(_expInstance.MazeSettings.StartLocationCM)) { experimentInfo.Add("CM Landmark:" + _expInstance.MazeSettings.LandmarkGoalCM); } } experimentInfo.Add("Distance: " + totalDistance); experimentInfo.Add("Time: " + totalTime); experimentInfo.Add("Avg. Velocity: " + avgVelocity); if (_expInstance.MazeSettings.ReachedEnd && _expInstance.MazeSettings.MazeName != MazeNameEnum.JP) { experimentInfo.Add("Reached End: " + _expInstance.MazeSettings.ReachedEnd.ToString()); } else if (!_expInstance.MazeSettings.ReachedEnd && _expInstance.MazeSettings.MazeName != MazeNameEnum.JP) { experimentInfo.Add("Reached End: False, manual exit"); } experimentInfo.Add("\r\n"); return(experimentInfo); }
void Start() { _expInstance = ExperimentSettings.GetInstance(); InitMaze(); totalDistance = 0; totalTime = 0; path = new List <string>(); hasEnded = false; hasStarted = false; picCounter = 0; grabAndFaceForward = false; subjectInstance = GameObject.FindWithTag("Player"); controller = subjectInstance.GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); controller.enabled = false; lastPos = subjectInstance.transform.position; currentPos = subjectInstance.transform.position; GameObject _goTransform = new GameObject(); cornerTransform = _goTransform.transform; }
static private void TakePhoto() { ExperimentSettings _expInstance = ExperimentSettings.GetInstance(); Camera cam = GameObject.Find("Overhead Cam").GetComponent <Camera>(); RenderTexture currentRT = RenderTexture.active; var rTex = new RenderTexture(cam.pixelHeight, cam.pixelHeight, 16); cam.targetTexture = rTex; RenderTexture.active = cam.targetTexture; cam.Render(); Texture2D tex = new Texture2D(cam.targetTexture.width, cam.targetTexture.height, TextureFormat.RGB24, false); tex.ReadPixels(new Rect(0, 0, cam.targetTexture.width, cam.targetTexture.height), 0, 0); tex.Apply(false); RenderTexture.active = currentRT; byte[] bytes = tex.EncodeToPNG(); Destroy(tex); string imageFileName = NameImageFile(); System.IO.File.WriteAllBytes(imageFileName, bytes); }