示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         EM.AddExp(10);
     }
 }
 private void OnDestroy()
 {
     if (Player != null)
     {
         if (Vector3.Distance(transform.position, Player.transform.position) < ExpDistance)
         {
             EM.AddExp(ExpReward);
         }
     }
 }