public static FirearmAvailability GetFirearmAvailability() { if (GameManager.IsStoryMode()) { if (SaveGameSystem.m_CurrentEpisode == Episode.One || SaveGameSystem.m_CurrentEpisode == Episode.Two) { return(FirearmAvailability.Rifle); } else { return(FirearmAvailability.All); } } ExperienceModeType experienceModeType = ExperienceModeManager.GetCurrentExperienceModeType(); switch (experienceModeType) { case ExperienceModeType.Interloper: return(FirearmAvailability.None); case ExperienceModeType.Custom: return(GetCustomFirearmAvailability()); default: return(FirearmAvailability.All); } }
public static void LoadFromFile() { var dic = File.ReadAllLines("mods/CustomNomad.txt") .Where(l => !l.StartsWith("/")) .Select(l => l.Split(new[] { '=' })) .Where(arr => arr.Length == 2) .ToDictionary(s => s[0].Trim(), s => s[1].Trim()); SetGlobal <float>(dic, "SprintCaloriesMultiplier", x => SprintCaloriesMultiplier = x); SetGlobal <float>(dic, "DaysToSpendNomad", x => DaysToSpendNomad = x); SetGlobal <float>(dic, "ClothingRepairMultiplier", x => ClothingRepairMultiplier = x); SetGlobal <bool>(dic, "CabinFeverEnabled", x => CabinFeverEnabled = x); SetGlobal <float>(dic, "StarvationDamageMultiplier", x => StarvationDamageMultiplier = x); SetGlobal <float>(dic, "CalorieBurnRateMultiplier", x => CalorieBurnRateMultiplier = x); SetGlobal <float>(dic, "HighEncumberanceCalorieMultiplier", x => HighEncumberanceCalorieMultiplier = x); SetGlobal <float>(dic, "EncumberanceCalorieMultiplier", x => EncumberanceCalorieMultiplier = x); SetGlobal <bool>(dic, "RegionPrefixHints", x => RegionPrefixHints = x); SetGlobal <ExperienceModeType>(dic, "Difficulty", x => Difficulty = x); var leftoverEntries = dic.Select(kvp => kvp.Key + "=" + kvp.Value).ToArray(); if (leftoverEntries.Any()) { var leftoverString = string.Join(", ", leftoverEntries); FileLog.Log("*** LINES FOUND WITHOUT MATCH :" + leftoverString); } FileLog.Log("Finished loading Nomad values."); }
public static DifficultyLevel GetDifficultyLevel() { if (GameManager.IsStoryMode()) { return(DifficultyLevel.Storymode); } ExperienceModeType experienceModeType = ExperienceModeManager.GetCurrentExperienceModeType(); switch (experienceModeType) { case ExperienceModeType.Pilgrim: return(DifficultyLevel.Pilgram); case ExperienceModeType.Voyageur: return(DifficultyLevel.Voyager); case ExperienceModeType.Stalker: return(DifficultyLevel.Stalker); case ExperienceModeType.Interloper: return(DifficultyLevel.Interloper); case ExperienceModeType.Custom: return(GetCustomDifficultyLevel()); case ExperienceModeType.ChallengeArchivist: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeDeadManWalking: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeHunted: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeHuntedPart2: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeNomad: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeNowhereToHide: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeRescue: return(DifficultyLevel.Challenge); case ExperienceModeType.ChallengeWhiteout: return(DifficultyLevel.Challenge); default: return(DifficultyLevel.Other); } }