public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            ExperienceLevel levelScript = other.gameObject.GetComponent <ExperienceLevel>();

            levelScript.AddExp();               //Player adds to experience bar when collision with experience
            experienceSpawner.CmdSpawnRandom(); //Randomly spawn a new experience when one is destroyed

            Destroy(gameObject);                //Destroy this experience
        }
    }