public void onStartpointEnter() { Active = this; //Debug.Log("Entered Startpoint"); switch (state) { case QuestState.undiscovered: { // Quest can be found by exploring on foot. //RenderIcon(); setState(QuestState.discovered); Expedition.CinematicGetQuest(this); break; } case QuestState.discovered: { // Quest goal is visible on the minimap. break; } case QuestState.completeable: { // Quest is ready to be red-lined. break; } case QuestState.complete: { // Quest is done. break; } } }