private Photon2DGeometry createParticleGeometry( ExpandingVertexSurface <PhotonVertexData> surface) { return(new Photon2DGeometry(surface)); }
public Photon2DGeometry(ExpandingVertexSurface <PhotonVertexData> surface) { Surface = surface; }
private Photon2DGeometry createParticleGeometry( ExpandingVertexSurface <PhotonVertexData> surface) { return(new Photon2DGeometry(surface)); }
public Photon2DGeometry(ExpandingVertexSurface <PhotonVertexData> surface) { Surface = surface; }