void Start() { anim = GetComponent <Animator>(); barBlood = GameObject.Find("healthBarHero_1"); scaleBarBlood_X = barBlood.transform.localScale.x; epl = new ExpPerLevel(); exp = new int[] { epl.EXP_LV_2, epl.EXP_LV_3, epl.EXP_LV_4, epl.EXP_LV_5, epl.EXP_LV_6, epl.EXP_LV_7, epl.EXP_LV_8, epl.EXP_LV_9, epl.EXP_LV_10 }; }
void Start() { anim = GetComponent <Animator>(); epl = new ExpPerLevel(); positionFire.transform.position = new Vector3(positionFire.transform.position.x, positionFire.transform.position.y, 0); exp = new int[] { epl.EXP_LV_2, epl.EXP_LV_3, epl.EXP_LV_4, epl.EXP_LV_5, epl.EXP_LV_6, epl.EXP_LV_7, epl.EXP_LV_8, epl.EXP_LV_9, epl.EXP_LV_10 }; }