public void ExitUi() { PlayerPlatformerController1._instance.Con_Player(true); btn.GetComponent <Button>().enabled = false; StealInsideImg.GetComponent <Image>().enabled = false; Exit_btn.SetActive(false); }
private void newgame_Click(object sender, EventArgs e) { level1.Show(); level2.Show(); newgame.Hide(); High.Hide(); Exit_btn.Hide(); btn_About.Hide(); lbSnake.Hide(); }
// Use this for initialization void Start() { btn = GameObject.Find("StealInSide/Button"); Exit_btn = GameObject.Find("StealInSide/Exit"); Knief = GameObject.Find("StealInSide/Knife"); KniefBtn = GameObject.Find("StealInSide/Knife/KnifeBtn"); btn.GetComponent <Button>().enabled = false; Exit_btn.SetActive(false); KniefBtn.GetComponent <Button>().enabled = false; StealInsideImg.GetComponent <Image>().enabled = false; Knief.GetComponent <Image>().enabled = false; }
// xử lí chơi lại public void reset() { timer1.Enabled = false; MessageBox.Show("Điểm: " + score.ToString(), "GAME OVER"); timer1.Interval = 150; // đưa tốc độ về lúc ban đầu score = 0; // đưa điểm về lại bằng 0 toolStripStatusLabelScore.Text = "0"; newgame.Text = "PLAY AGAIN"; panel1.Show(); newgame.Show(); High.Show(); Exit_btn.Show(); btn_About.Show(); lbSnake.Show(); level1.Hide(); level2.Hide(); snake = new Snake.Snake(); }