public void ButtonPressMainMenu() { // trigger event to unpause game GamePausingActionEvent.Trigger(); // trivver event to leave current game session ExitGameSessionEvent.Trigger(); }
public void OnMMEvent(ExitGameSessionEvent eventType) { // turn on host button object hostButton.SetActive(true); // POSSIBLY TEMP CODE FOR NOW }
public void OnMMEvent(ExitGameSessionEvent eventType) { // stops the current game network session based on connection purpose StopGameSession(); }